eXpl0it3r, thanks for the feedback! I agree with most of your concerns... I noticed quite a few imperfections short before releasing... But it would have delayed it even further. I can't promise though when I'll get the time to fix them, first priority is Linux build now
I also found that the lazy loading is remarkable, but I thought it was just my computer, as nobody mentioned it for earlier versions. I think it's better if I pre-load the resources, either at the beginning or when starting a level.
Yes, I didn't want to spoil the availability of rockets, rolling bombs and mines from the beginning. There's another unlockable key for the jetpack. Out of curiousity, what key binding are you using?
About the slope collision: does it mainly happen when you climb a slope, then switch directions (so that you're facing downhill) and want to jump right after? Or even when you walk downhill continuously?
Sliding is in its first version and thus still somewhat experimental, but it definitely makes some parts more challenging (which is also intentional to some extent). I think the labyrinth may require some deeper thought, it seems like everybody hates it
any ideas how I could improve it? Maybe a larger-scale labyrinth where the corridors are bigger and there are also enemies and everything?