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Author Topic: Zloxx II - An action Jump'n'Run  (Read 114308 times)

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StormWingDelta

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Re: Zloxx II - An action Jump'n'Run
« Reply #15 on: October 20, 2012, 09:18:54 pm »
Nice game. Took me a few runs of the first level to figure out if I held down the F key while dropping on an enemy I'd bounce higher off them.

Why not also setup something within the game to let someone change up the controls since sometimes the F key for jumpping is nice and other times I find myself hitting the up arrow?
I have many ideas but need the help of others to find way to make use of them.

Haikarainen

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Re: Zloxx II - An action Jump'n'Run
« Reply #16 on: October 20, 2012, 11:37:00 pm »
Any planned support for linux?

Nexus

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Re: Zloxx II - An action Jump'n'Run
« Reply #17 on: October 21, 2012, 11:49:54 am »
Nice game. Took me a few runs of the first level to figure out if I held down the F key while dropping on an enemy I'd bounce higher off them.
That's why I added a signpost in Level 1-1 which describes exactly that ;)

Why not also setup something within the game to let someone change up the controls since sometimes the F key for jumpping is nice and other times I find myself hitting the up arrow?
The up arrow for jumping is a bad idea, it is needed to climb up a rope.

Any planned support for linux?
Theoretically, the code should be platform-independent, but I think I still have to adapt some parts. I should take a look at how long it would take.
« Last Edit: October 21, 2012, 11:52:00 am by Nexus »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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Haikarainen

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Re: Zloxx II - An action Jump'n'Run
« Reply #18 on: October 21, 2012, 01:44:19 pm »
Any planned support for linux?
Theoretically, the code should be platform-independent, but I think I still have to adapt some parts. I should take a look at how long it would take.

Let me know if I can be of any help in porting it! I've already successfully ported pioneers to Linux and have lots of other experience in crossplattform-programming.

Nexus

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Re: Zloxx II - An action Jump'n'Run
« Reply #19 on: September 11, 2013, 12:20:57 pm »
Hi :)

I just wanted you to know that Zloxx II is not dead. Unfortunately, I've hardly had time to work on it last year because of the SFML book and real life stuff, but I have now continued development.

My focus lies on improved graphics and a Linux port, so you can expect the next version to come with these features. Concerning graphics, I have invested a lot of time in making the appearance of the levels smoother and more interesting. I added new tile types, smooth gradients, tile overlays such as grass, and glowing lava or acid.

To give an impression how this looks so far:
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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eXpl0it3r

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AW: Zloxx II - An action Jump'n'Run
« Reply #20 on: September 11, 2013, 04:20:56 pm »
Looks nice! :o
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K.F

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Re: Zloxx II - An action Jump'n'Run
« Reply #21 on: September 11, 2013, 05:46:12 pm »
Nice game, played few levels and got all coins without really trying  ;D except a crazily placed one in the labyrinth of 1-3 and the two missables in the beginning  >:(

Nexus

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Re: Zloxx II - An action Jump'n'Run
« Reply #22 on: September 11, 2013, 05:53:58 pm »
Thank you! If you wait some time, you can play the improved version. It's really worth the better graphics, the look of the first few levels has changed a lot ;)

Some coins are really in hard-to-reach places. But theoretically it should be possible to collect every single one.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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Nexus

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[Zloxx v2.2] Linux port, improved graphics
« Reply #23 on: October 01, 2013, 05:55:59 pm »
Zloxx 2.2 released



[-> Project page]

As announced earlier, I have improved a lot of things since version 2.1.1, most notably the graphics. I also finished the first Linux port. In detail, the changes include:

Features
  • Linux binaries
  • New tile types
  • Tile overlays such as grass
  • Smooth gradients
  • Glow effect for lava and acid
  • Visually improved existing tiles and scenery objects
  • New menu background
  • Switches can trigger other switches, not only gates (unused at the moment)
  • Minor gameplay-related level improvements
  • Improved resource loading errors/log
Bugfixes
  • Jumping on multiple enemies no longer hurts Zloxx
  • Play music anew when starting level
  • No longer leaving files unnecessarily open
  • Fixed keyboard input on Linux
  • Unknown key no longer lays mine
  • Quit between levels with [X] didn't save progress
Since this is the first time Zloxx II runs on Linux and with shaders, be prepared for issues ;)
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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Oldie

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Re: Zloxx II - An action Jump'n'Run
« Reply #24 on: October 01, 2013, 08:07:11 pm »
I simply unzipped the Linux archive on my Debian Wheezy (stable), ran the executable and got this:
Quote
./Zloxx2: error while loading shared libraries: libboost_filesystem.so.1.46.1: cannot open shared object file: No such file or directory

For the record, I have Boost.Filesystem v1.49.0 installed on my PC, with binaries located in /usr/lib, only for the need of my project.
Since you have provided many library binaries in the Runtime directory, including SFML, GLEW and your own Thor, I suppose I should not need to install any myself.
Working on a Tic-tac-toe game

eXpl0it3r

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Re: Zloxx II - An action Jump'n'Run
« Reply #25 on: October 01, 2013, 08:19:37 pm »
Yay, finally! :)
Looks nicer, I like it a lot!

As you know me, I'm "trained" to find bugs. :P
I've only found one. When you close the application, while the level is loading (loading screen), the game will crash.

Since you have provided many library binaries in the Runtime directory, including SFML, GLEW and your own Thor, I suppose I should not need to install any myself.
He most probably just forgot to include boost into the archive. ;)
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Nexus

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Re: Zloxx II - An action Jump'n'Run
« Reply #26 on: October 01, 2013, 09:53:04 pm »
Thanks for the nice feedback and the bug reports :)

I assumed with a widely used library like Boost it wouldn't be a big issue, but it looks like I should ship its binaries too. In fact, there are many more libraries required (the SFML dependencies), but they're typically very stable C libraries with binary compatibility, and most of them are already installed in Linux distributions.

Now I included Boost in the Runtime folder, the new package is online.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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JuDelCo

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Re: Zloxx II - An action Jump'n'Run
« Reply #27 on: October 01, 2013, 10:50:39 pm »
When i click on "New profile", i see this but i can't type or start the game. How it works ?



(Version 2.2 Windows build)

Nexus

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Re: Zloxx II - An action Jump'n'Run
« Reply #28 on: October 01, 2013, 11:07:37 pm »
Hm, I can't confirm that (and eXpl0it3r apparently neither). After clicking "New Profile", you should be able to write letters, digits and spaces. The return key then creates a profile with the entered name.

Make sure the window has the focus and your keyboard is not configured strangely (because not all characters are accepted as profile names).
« Last Edit: October 01, 2013, 11:10:06 pm by Nexus »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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Ixrec

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Re: Zloxx II - An action Jump'n'Run
« Reply #29 on: October 01, 2013, 11:26:57 pm »
The profile textbox seems to work fine for me too with ordinary English.

Attempting to type in Japanese sometimes results in random English characters appearing in the box, and sometimes nothing appearing in the box.  Attempting to type in Greek results in nothing appearing in the box.  Hopefully those data points help pin down what's weird about JuDelCo's input.
« Last Edit: October 01, 2013, 11:32:11 pm by Ixrec »

 

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