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Author Topic: Help with sound positioning  (Read 2549 times)

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Richy19

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Help with sound positioning
« on: July 09, 2012, 02:57:14 am »
Im trying to work with 2d sounds, for It I have this code:

#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>

int main()
{

    sf::RenderWindow App(sf::VideoMode(600, 600), "My window");

    sf::Texture t;
    t.loadFromFile("Speaker.png");

    sf::Sprite speaker(t);
    speaker.setRotation(90);
    speaker.setOrigin(  t.getSize().x / 2.0f,   t.getSize().x / 2.0f    );
    speaker.setPosition(300, 300);

    sf::Text text("Song: Reunited by Incomptech.com", sf::Font::getDefaultFont(),14);
    text.setPosition(5,5);
    text.setColor(sf::Color::Black);

    sf::Listener::setDirection(0, -1, 0);
    sf::Listener::setPosition(0, 0, 0);

    sf::Music music;
    music.openFromFile("Reunited.ogg");
    music.setLoop(true);
    music.setPosition(300,300,0);
    music.setMinDistance(5.f);
    music.setAttenuation(10.f);
    music.play();

    while (App.isOpen())
    {
        sf::Event event;
        while (App.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                App.close();
        }

        sf::Vector2f pos;   //relative to center of the screen
        pos.x = sf::Mouse::getPosition(App).x - 300;
        pos.y = sf::Mouse::getPosition(App).y - 300;
        sf::Listener::setPosition(pos.x, pos.y, 0);

        App.clear(sf::Color::White);
        App.draw(text);
        App.draw(speaker);
        App.display();
    }

    return 0;
}
 

But when I move the mouse the volume stays at 1, it wont change at all

Richy19

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Re: Help with sound positioning
« Reply #1 on: July 09, 2012, 03:05:52 am »
Woops didnt realize that the song needs to be mono

 

anything