I looked around first, search wasn't working for me and didn't see anything on the tracker.
When I do a getRotation from a sprite, the result isn't between 0-360.
This...
sf::Sprite test;
test.rotate(-10);
cout << test.getRotation();
...will return a -10 instead of 350.
Getting a View's rotation is ok though.
Apologies if I've missed something, 1.6 had the documented behaviour.