If I were you, I wouldn't focus on the basic functionality like compiling, linking, creating windows -- these topics are covered by the official tutorials, which will most likely be read by the users. Instead, focus on more advanced mechanisms (like the rectangle movement) which already use several parts of SFML.
By the way, include <SFML/Window.hpp> instead of <SFML\Window.hpp>, because it is platform-independent. And main() must have return type int, void is not valid C++.