I am attempting to build a friend's SFML game on the Mac OS X platform, and am having a bit of trouble. I start a new Xcode project from the Xcode templates included with the SFML download. It builds and runs fine. But then, when I change the main.cpp into the one for my friend's game, the built application will not fully launch. GDB tells me (see bottom of post) the application cannot load the SFML frameworks from the Frameworks directory of the app bundle, and sure enough, no Frameworks (or Resources) directories have been created, even though Xcode says it built properly. What would be the cause of this? I'm not positive if my friend wants me to share the source, but I'm just wondering if there's anything that can be put in main.cpp that'd disable the proper linking of the libraries?
And, furthermore, when I put the libraries manually into the Frameworks folder, it still doesn't load. What's up with that?
warning: Unable to read symbols for "@executable_path/../Frameworks/sfml-audio-d.framework/Versions/A/sfml-audio-d" (file not found).
warning: Unable to read symbols from "sfml-audio-d" (not yet mapped into memory).
warning: Unable to read symbols for "@executable_path/../Frameworks/sfml-graphics-d.framework/Versions/A/sfml-graphics-d" (file not found).
warning: Unable to read symbols from "sfml-graphics-d" (not yet mapped into memory).
warning: Unable to read symbols for "@executable_path/../Frameworks/sfml-system-d.framework/Versions/A/sfml-system-d" (file not found).
warning: Unable to read symbols from "sfml-system-d" (not yet mapped into memory).
warning: Unable to read symbols for "@executable_path/../Frameworks/sfml-window-d.framework/Versions/A/sfml-window-d" (file not found).
warning: Unable to read symbols from "sfml-window-d" (not yet mapped into memory).