Expanding on exploiter's post you could do a rectangle where X is the sprite's X position, minus any negative horizontal velocity, Y is the sprite's Y position minus any negative vertical velocity, the width is the sprite's width add any positive horizontal velocity and the height is the sprite's height add any horizontal velocity.
It's not overly efficient, and it requires a bit more math (Although god help your computer if a few basic math expressions make a difference), but in the end of the day it's a simpler solution than some, especially if you're just dealing with regular rectangles like in a pacman game.