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Author Topic: After installing SFML Full SDK ver1.4: unusual Termination  (Read 2462 times)

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Assimodeus

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After installing SFML Full SDK ver1.4: unusual Termination
« on: January 08, 2009, 12:22:51 am »
I started a project, which used to run properly using 1.3, and i got a runtime error now:



how could it be?


note: i did no changes in the source, just installed 1.4.


EDIT: Code

SfShapeSpriteMove.cpp

Code: [Select]


/*
 * SfShapeSpriteMove.cpp
 *
 *  Created on: 05.01.2009
 *      Author: Meta
 */

#include <iostream.h>
#include <SFML/Graphics.hpp>
#include "SfShapeSpriteMove.h"
//#include "MyKoords.h"


int main(){

/*INITIALISIERUNGEN */

sf::RenderWindow App(sf::VideoMode(1024,748,32),"SFML Bewegung",sf::Style::Close, sf::WindowSettings(24,8,0));
    //App.SetBackgroundColor(sf::Color(0,0,0,255));
    App.SetFramerateLimit(60);

    //MyKoords myxysys(100,10,&App);

    sf::Shape spr1 = sf::Shape::Circle(500,375,25,sf::Color::Green,1,sf::Color::Black);


    sf::String success = sf::String("ERFOLG!",sf::Font::GetDefaultFont(),50.f);
    success.SetColor(sf::Color(255,255,255));


    while(App.IsOpened()){

 sf::Event Event;
while(App.GetEvent(Event)) {

//Abarbeitung des Events "CLOSE"
if((Event.Type==sf::Event::Closed))
App.Close();  //falls das X geklickt wurde, schließe App


//geradlinige Bewegungen mit je einer Pfeil-Taste, Move: float x float ---> void
if((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Up))
   spr1.Move(0,-10);

            if((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Down))
                spr1.Move(0,10);

            if((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Right))
            spr1.Move(10,0);
            if((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Left))
            spr1.Move(-10,0);

            /*TODO schräge Bewegungen mit mehreren Pfeil-Tasten, Move: Vector2f  ---> void
            hmm will nich so recht

            //falls das Event lautet "je beide Tasten gedrückt" ...
            if(((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Up))&&((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Right)))

            //...mache solange wie sie gedrückt sind
 while((App.GetInput().IsKeyDown(sf::Key::Up))&&(App.GetInput().IsKeyDown(sf::Key::Right)))
    //...einen Move
 {spr1.Move(sf::Vector2f(10,-10));App.Draw(success);}

if(((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Down))&&((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Right)))

while((App.GetInput().IsKeyDown(sf::Key::Down))&&(App.GetInput().IsKeyDown(sf::Key::Right)))
         {spr1.Move(sf::Vector2f(10,10));App.Draw(success);}

if(((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Down))&&((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Left)))

while((App.GetInput().IsKeyDown(sf::Key::Down))&&(App.GetInput().IsKeyDown(sf::Key::Left)))
      {spr1.Move(sf::Vector2f(-10,10));App.Draw(success);}

if(((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Up))&&((Event.Type==sf::Event::KeyPressed)&&(Event.Key.Code == sf::Key::Right)))

while((App.GetInput().IsKeyDown(sf::Key::Up))&&(App.GetInput().IsKeyDown(sf::Key::Left)))
   {spr1.Move(sf::Vector2f(-10,-10));App.Draw(success);}
                */

}

        App.Draw(spr1);


        /*Ausgabe der aktuellen Position von spr1 im Fenster auf die Standard Ausgabe*/
        float xs1 = spr1.GetPosition().x;
        float ys1 = spr1.GetPosition().y;


        std::cout<<"Circle spr1 drawed"<<endl;
        std::cout << "Position "<< "(" << xs1 <<","<< ys1 << ")" << endl;


        //myxysys.drawKoord();
App.Display(); //erschaffenes Fenster anzeigen
}

return EXIT_SUCCESS;
}







SfShapeSpriteMove.h
Code: [Select]
/*
 * SfShapeSpriteMove.h
 *
 *  Created on: 05.01.2009
 *      Author: Meta
 */

#ifndef SFSHAPESPRITEMOVE_H_
#define SFSHAPESPRITEMOVE_H_

/*Klassendeklaration*/
class SfShapeSpriteMove {
public:
SfShapeSpriteMove();
virtual ~SfShapeSpriteMove();
};

#endif /* SFSHAPESPRITEMOVE_H_ */

klusark

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After installing SFML Full SDK ver1.4: unusual Termination
« Reply #1 on: January 08, 2009, 01:43:59 am »
Are you using the vs2008 libs when your are using vs2005?

Laurent

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After installing SFML Full SDK ver1.4: unusual Termination
« Reply #2 on: January 08, 2009, 07:53:19 am »
Use your debugger to know what happens, and where.
Laurent Gomila - SFML developer

Assimodeus

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After installing SFML Full SDK ver1.4: unusual Termination
« Reply #3 on: January 08, 2009, 10:43:27 pm »
Quote from: "klusark"
Are you using the vs2008 libs when your are using vs2005?


i use mingW and therefore the mingW libs are linked.

After some debugging, is am able to determine the error.

Code: [Select]
   sf::String success = sf::String("ERFOLG!",sf::Font::GetDefaultFont(),50.f);
    success.SetColor(sf::Color(255,255,255));


If i comment both lines, the program ist executable (thus the sf::shape doesnt act as in 1.3 during moving).