Hi,
First of all, thanks for this wonderful library. It's very intuitive and efficient.
Here is my issue: I'm making a game in which I have many transparency png to load. I have something like 2800 different files. All those files combined weight ~40Mo on the HD, but I'm guessing that when they are loaded they take much more space in RAM (all the files have quite a lot of 100% transparent pixels). I found out that when loadad, all the files require ~6.4Go of RAM !
On a side note, I don't need to rotate or process these images in anyway, just the raw image to display... and only 50 sprites are displayed at the same time (I switch images for animations).
So, is there any way to use compressed textures, or any smarter way to handle this problem with sfml ? (or maybe I shouldn't use SFML ?)
Thanks for your insights !
Zouglou
Edit: I load from lots of files instead of from an atlas, can it be a source of problems too ?