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Author Topic: No way to transform VertexArray?  (Read 1626 times)

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CombatWombat

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No way to transform VertexArray?
« on: September 03, 2012, 08:04:00 pm »
Maybe I'm missing something obvious here, but is there no way to translate and/or rotate a vertexArray?

Regenerating the entire geometry each frame is too slow already.  Essentially I need something like:

glTranslatef(x,y);
glRotatef(angle);
window.draw(vertexArray);

Would mixing opengl and sfml in that way cause unexpected effects with regards to their transforms fighting?

FRex

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Re: No way to transform VertexArray?
« Reply #1 on: September 03, 2012, 08:09:44 pm »
Pass sf::RederStates object, it can contain a transformation or derieve from vertexarray and transformable and impelement own virtual draw function.
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CombatWombat

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Re: No way to transform VertexArray?
« Reply #2 on: September 03, 2012, 08:11:40 pm »
ooh, excellent.  Didn't realize that was hidden in the render states bit.  Thanks.

 

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