Thanks for the helpful project resources. I do plan on leveraging what I can that others have already developed, including Thor
I did a git clone about an hour ago of Thor and only ran into one minor problem with the cmake files. I generated the VS10 files using cmake-gui and gave it the path to SFML and for some reason the generated VS10 solution did not have the SFML references! At least that was a simple fix of just adding SFML/include and SFML/lib/<mode> to the paths and libs. I will dig into why cmake-gui didn't generate it right later.
As for the list of projects... Gregouar's engine looks pretty awesome, going to dig into that a bit first. GatorQue I am not sure about, I can see it being very useful for general 2D games but not necessarily for 2.5D that I have planned. I do need to deal with the GUI at some point as well, is there a benefit of using SFGUI over TGUI (or other way around)? I will check out Zoost & Zoom as animations are an area I will need as well, most of which can be done with a simple sf::Sprite list and increment an iterator with each frame as needed.
So far SFML does have a clean design and the only thing I am not overly fond of but can deal with is the multiple lib files created. I know why it is done this way (IE:not all projects need everything) but for a project that consumes the majority of SFML its easier to just list a single library. Also with most modern linkers you can do conditional linking and exclusions for pieces you don't need.
Mike