Yes, I noticed the issue in my application first, but I also tried the sample application on page 1 with the same results as the OP.
Edit: As in the OP's experience, drawing to a RenderWindow, for example, works as expected. The screen is cleared every frame. Drawing to a RenderTexture, however, does not work as expected and I see only repaints of the things that change (almost like a dirty rectangle drawing strategy).
When I run the sample application I see the same thing as the OP sees, namely a bunch of red quads instead of only one.
Edit 2: It also seems to be hardware-specific because i tried the same application on my other machine and it is working as expected; the screen is cleared each frame. The other machine has Intel integrated graphics but I don't remember the specifics.