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Author Topic: Using an untextured or filled shape  (Read 819 times)

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natchos

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Using an untextured or filled shape
« on: October 15, 2012, 11:33:01 am »
Is there any way to, instead of using sf::texture object to create and use a sf::shape, to simply fill the shape with a specified colour and then drawing it to the screen.

Alternatively can you fill a texture object with a single colour instead of loading an image?

eXpl0it3r

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Re: Using an untextured or filled shape
« Reply #1 on: October 15, 2012, 11:47:48 am »
Yes that's actually the main purpose of a sf::Shape... ;)
If you use textures you might want to check out sf::Sprite.

To fill a sf::Shape (sf::RectangleShape, sf::CircleShape) just call setFillColor().
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