Hi all,
I've been programming this project for a while and I've realised that I should test the online mode of the game.DescriptionThis game is like a mini-soccer game. You play maches 2 vs 2, but only the player can be controlled, not the keeper. I have created 3 modes:
-
Friendly. -
Tournament. -
Online mode.The beta version only contains the online mode.Used technologyC++ and SFML, of course. In the latest 2.0 build.
PlatformsWindows.
I still have to build it for linux.
ControlsMove - Arrow Keys
Jump - RCtrl.
Web & downloadDownload installer -
https://dl.dropbox.com/u/45860111/roundedsoccer-installer.exeDownload zip -
https://dl.dropbox.com/u/45860111/roundedsoccer.zipBlog -
http://julen26.blogspot.com.es/p/rounded-soccer.htmlYou can see the user ranking on the web or in game.
Important: For router/NAT users, it's recommended to open 55001 TCP port when the game creates a server automatically. Anyway, it's posible to connect to other games without doing it (if the opponent has openned the port, of course). I'll make an option to change the port soon.FeedbackI would like to get any type of feedback. Latency in online games is a issue, and I have tu ensure that the game is well synchronized. I haven't programmed any prediction techniques, but I'll have to do in the future.
I still have a lot of things to do, but I'll try to stay online to play against new users. By the way, there is server info in the right-bar of my blog.
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