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Author Topic: Rounded Soccer (Released)  (Read 7320 times)

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julen26

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Rounded Soccer (Released)
« on: November 09, 2012, 01:03:19 pm »
Hi all,

I've been programming this project for a while and I've realised that I should test the online mode of the game.

Description
This game is like a mini-soccer game. You play maches 2 vs 2, but only the player can be controlled, not the keeper. I have created 3 modes:
 - Friendly.
 - Tournament.
 - Online mode.

The beta version only contains the online mode.

Used technology
C++ and SFML, of course. In the latest 2.0 build.

Platforms
Windows.
I still have to build it for linux.

Controls
Move - Arrow Keys
Jump - RCtrl.

Web & download


Download installer - https://dl.dropbox.com/u/45860111/roundedsoccer-installer.exe
Download zip - https://dl.dropbox.com/u/45860111/roundedsoccer.zip
Blog - http://julen26.blogspot.com.es/p/rounded-soccer.html

You can see the user ranking on the web or in game.

Important: For router/NAT users, it's recommended to open 55001 TCP port when the game creates a server automatically. Anyway, it's posible to connect to other games without doing it (if the opponent has openned the port, of course). I'll make an option to change the port soon.

Feedback
I would like to get any type of feedback. Latency in online games is a issue, and I have tu ensure that the game is well synchronized. I haven't programmed any prediction techniques, but I'll have to do in the future.

I still have a lot of things to do, but I'll try to stay online to play against new users. By the way, there is server info in the right-bar of my blog.

Videos





Images



« Last Edit: December 01, 2012, 01:43:24 pm by julen26 »

StormWingDelta

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Re: Rounded Soccer (first online beta)
« Reply #1 on: November 10, 2012, 10:36:45 pm »
Nice idea if there was anyone else online.  Why not add a single player AI if there are no human players to battle?
I have many ideas but need the help of others to find way to make use of them.

StormWingDelta

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Re: Rounded Soccer (first online beta)
« Reply #2 on: November 10, 2012, 10:50:21 pm »
Another things that could be added is a way to tell if anyone is online at all.

Couldn't modify other post for some unknown reason.
« Last Edit: November 10, 2012, 10:57:54 pm by StormWingDelta »
I have many ideas but need the help of others to find way to make use of them.

julen26

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Re: Rounded Soccer (first online beta)
« Reply #3 on: November 11, 2012, 05:05:11 pm »
Nice idea if there was anyone else online.  Why not add a single player AI if there are no human players to battle?
That would be interesting, but how I could decide when to make a server or directly play against the computer?
Another things that could be added is a way to tell if anyone is online at all.
Yeah, I thought about that and I planned to put more info (ranking, online matches, online users...)

Btw, thanks for feedback!

mateandmetal

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Re: Rounded Soccer (first online beta)
« Reply #4 on: November 11, 2012, 08:35:20 pm »
Yeah!
Argentina wins in the second video !!!  ;D
- Mate (beverage) addict
- Heavy metal addict _lml
- SFML 2 addict
- My first (and free) game: BichingISH!

julen26

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Re: Rounded Soccer (first online beta)
« Reply #5 on: November 30, 2012, 09:29:45 pm »
I've updated the download links, the game is RELEASED so now you can play every game modes.
Thanks!

cChaD

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Re: Rounded Soccer (Released)
« Reply #6 on: December 01, 2012, 04:44:22 pm »
how you have managed the collision on your game ?

julen26

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Re: Rounded Soccer (Released)
« Reply #7 on: December 02, 2012, 06:08:26 pm »
I use circle to circle collision. Except for collisions with the walls. Why?