This isn't really all too important, but I just wonder why:
I almost finished in remaking pong, but for the player to have time to react at startup (I have no menu screen), I put the ball close to his bat and made sure it could bounce of when he stood still. Problem is that the ball just went right through the bat because my time interval for the first couple of frames was around 0.3 sec (decreasing quickly to 0.004 sec). I called sf::Clock::restart() right before the game-loop.
I guess this has something to do with the graphics card rather than with SFML, correct?
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Ignore the following, I was too dumb to not thinking about Google or the forum search being able to help me...
And while I'm asking I might as well ask what the PDB-files are. I didn't ask before because I thought I would not understand it yet. I think I will now but just in case I do I might as well ask it
I found how to get rid of the errors: by checking the download location of Microsoft Symbol Servers, but I didn't give any difference (or at least not that I noticed) apart from a slower start-up. I do notice there are files in like opengl32.dll or graphic card related dll-s which all seem like necessary files.