Hi
I have a game (Roguelike) that I'm considering migrating from SDL 1.2 to SFML. I've heard great things about SFML in general, and it seems to suit me perfectly. But there's one thing I'm concerned about that I can't find an answer to.
I want the key repeat to behave just like when typing text in Windows and Linux, i.e. when user holds down a key, there is one "event" (letter typed/player character moves, or whatever), then a small delay before repeating starts. In SDL this is controlled by "SDL_EnableKeyRepeat(int delay, int interval)".
I don't care so much about the specific delay or interval timings, but it's important for me that the behavior of it is such as I described above. I'm hoping I don't have to write my own code to handle this.
So how does it work in SFML? Happy for a fast response as I'm eager to try it!