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Author Topic: SFML 2.0 Shader Masking  (Read 8905 times)

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BlazeTide

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Re: SFML 2.0 Shader Masking
« Reply #15 on: December 06, 2012, 06:21:41 pm »
Yes! This is EXACTLY what I was going for!

Well, if it's EXACTLY what you're going for, I applied a little gaussian blur to your light.png to soften the rays up in the image

Looking at your code, I assume you used an image manipulation program rather than a shader to apply your Gaussian blur?
« Last Edit: December 06, 2012, 06:23:20 pm by BlazeTide »

cire

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Re: SFML 2.0 Shader Masking
« Reply #16 on: December 06, 2012, 11:11:39 pm »
Yes.   gimp -  I think I used a 10 pixel radius for the effect.