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Author Topic: GetPosition for shapes and sprites  (Read 4032 times)

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Nerolat

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GetPosition for shapes and sprites
« on: November 27, 2012, 06:55:28 pm »
Hello, I keep getting 0 from GetPosition().x and GetPosition().y everytime I use it. No matter if it is a sprite, a shpae or anything.
       
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x = Rect.GetPosition().x;
        std::cout << x << std::endl; // Always prints 0;
Here is the line where I create that rectangle:
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sf::Shape Rect = sf::Shape::Rectangle(0, 0, 20, 20, sf::Color::Red);

Laurent

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Re: GetPosition for shapes and sprites
« Reply #1 on: November 27, 2012, 06:56:20 pm »
And? Until you call SetPosition, GetPosition will return the default position which is (0, 0).
Laurent Gomila - SFML developer

Nerolat

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Re: GetPosition for shapes and sprites
« Reply #2 on: November 27, 2012, 06:57:38 pm »
Thanks for reply, Laurent, however even if I set it to
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sf::Shape Rect = sf::Shape::Rectangle(100, 100, 20, 20, sf::Color::Red);
It still returns 0. Using SFML 1.6

EDIT:

Stupid of me. I thought first args of constructor are pos.

eXpl0it3r

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Re: GetPosition for shapes and sprites
« Reply #3 on: November 27, 2012, 10:43:39 pm »
Stupid of me. I thought first args of constructor are pos.
Well RTFM! it's so nice and easy understandable. ;)

Also I advise you to use SFML 2, because SFML 1.6 hasn't been touched over 2 years, has many bugs and lacks a lot of new and shiny features. :)
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Nerolat

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Re: GetPosition for shapes and sprites
« Reply #4 on: December 01, 2012, 06:03:10 pm »
Stupid of me. I thought first args of constructor are pos.
Well RTFM! it's so nice and easy understandable. ;)

Also I advise you to use SFML 2, because SFML 1.6 hasn't been touched over 2 years, has many bugs and lacks a lot of new and shiny features. :)

Thanks! You are my savior!

By the way, another question -
what shape should I use for lines? I thought there is a shape in SFML 2.0 especially made for lines.

FRex

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Re: GetPosition for shapes and sprites
« Reply #5 on: December 01, 2012, 06:06:21 pm »
None, use sf::vertices directly for that.
Back to C++ gamedev with SFML in May 2023

masskiller

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Re: GetPosition for shapes and sprites
« Reply #6 on: December 01, 2012, 06:08:05 pm »
Two vertexes or a VertexArray with sf::lines as a primitive should suffice.

Check this for more details:

http://www.sfml-dev.org/documentation/2.0/classsf_1_1Vertex.php

http://www.sfml-dev.org/documentation/2.0/classsf_1_1VertexArray.php
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