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Author Topic: What GUI should i use for SFML?  (Read 1887 times)

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Assassinbeast

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What GUI should i use for SFML?
« on: December 12, 2012, 02:01:49 am »
Hey man  :D

And what GUI's do you recommend me to use that is compatible with the SFML renderwindow?

I want a GUI that has some documentation and tutorials on how to set up the thing and easy to use, because its first time im trying out a GUI in c++. So i have absolute no experience with GUIs.

Thanks in advance  :)
« Last Edit: December 12, 2012, 02:23:51 am by Assassinbeast »

eXpl0it3r

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Re: What GUI should i use for SFML?
« Reply #1 on: December 12, 2012, 02:38:08 am »
A very secret tip: There's a forum search function (e.g. here, here, etc.)! :P

It all depends on what you want to do with it and your understanding of programming (some libs need a bit more knowledge to setup and use, than others).

InGame GUIs (i.e. you can render them over your game elements)

GUIs in general (i.e. as in your normal application just that you can integrate SFML)

And many many many many more... :D
« Last Edit: December 12, 2012, 02:42:27 am by eXpl0it3r »
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Assassinbeast

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Re: What GUI should i use for SFML?
« Reply #2 on: December 12, 2012, 12:15:49 pm »
ahh ok, thanks man  ;D