Documentation de SFML 1.6

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Selector.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SELECTOR_HPP
26 #define SFML_SELECTOR_HPP
27 
29 // Headers
31 #include <SFML/Network/SocketUDP.hpp>
32 #include <SFML/Network/SocketTCP.hpp>
33 #include <SFML/Network/SelectorBase.hpp>
34 #include <map>
35 
36 
37 namespace sf
38 {
43 template <typename Type>
44 class Selector : private SelectorBase
45 {
46 public :
47 
54  void Add(Type Socket);
55 
62  void Remove(Type Socket);
63 
68  void Clear();
69 
80  unsigned int Wait(float Timeout = 0.f);
81 
92  Type GetSocketReady(unsigned int Index);
93 
94 private :
95 
97  // Types
99  typedef std::map<SocketHelper::SocketType, Type> SocketTable;
100 
102  // Member data
104  SocketTable mySockets;
105 };
106 
107 #include <SFML/Network/Selector.inl>
108 
109 // Let's define the two only valid types of Selector
112 
113 } // namespace sf
114 
115 
116 #endif // SFML_SELECTOR_HPP