sf | |
Blend | Enumerate the blending modes for drawable objects |
Joy | Definition of joystick axis for joystick events |
Key | Definition of key codes for keyboard events |
Mouse | Definition of button codes for mouse events |
Style | Enumeration of window creation styles |
AudioResource | Abstract base class for every class that owns a device-dependant resource – allow them to initialize / shutdown even when the audio context is not created |
Listener | Listener is a global interface for defining the audio listener properties ; the audio listener is the point in the scene from where all the sounds are heard |
Music | Music defines a big sound played using streaming, so usually what we call a music :) |
Sound | Sound defines the properties of a sound such as position, volume, pitch, etc |
SoundBuffer | SoundBuffer is the low-level for loading and manipulating sound buffers |
SoundBufferRecorder | Specialized SoundRecorder which saves the captured audio data into a sound buffer |
SoundRecorder | SoundRecorder is an interface for capturing sound data, it is meant to be used as a base class |
SoundStream | SoundStream is a streamed sound, ie samples are acquired while the sound is playing |
Chunk | Structure defining a chunk of audio data to stream |
Color | Color is an utility class for manipulating 32-bits RGBA colors |
Drawable | Abstract base class for every object that can be drawn into a render window |
Font | Font is the low-level class for loading and manipulating character fonts |
Glyph | Structure describing a glyph (a visual character) |
Image | Image is the low-level class for loading and manipulating images |
Matrix3 | Utility class to manipulate 3x3 matrices representing 2D transformations |
PostFX | PostFX is used to apply a post effect to a window |
Rect | Rect is an utility class for manipulating rectangles |
RenderTarget | Base class for all render targets (window, image, ...) |
RenderWindow | Simple wrapper for sf::Window that allows easy 2D rendering |
Shape | Shape defines a drawable convex shape ; it also defines helper functions to draw simple shapes like lines, rectangles, circles, etc |
Sprite | Sprite defines a sprite : texture, transformations, color, and draw on screen |
String | String defines a graphical 2D text, that can be drawn on screen |
View | This class defines a view (position, size, etc.) ; you can consider it as a 2D camera |
Ftp | This class provides methods for manipulating the FTP protocol (described in RFC 959) |
DirectoryResponse | Specialization of FTP response returning a directory |
ListingResponse | Specialization of FTP response returning a filename lisiting |
Response | This class wraps a FTP response, which is basically : |
Http | This class provides methods for manipulating the HTTP protocol (described in RFC 1945) |
Request | This class wraps an HTTP request, which is basically : |
Response | This class wraps an HTTP response, which is basically : |
IPAddress | IPAddress provides easy manipulation of IP v4 addresses |
Packet | Packet wraps data to send / to receive through the network |
Selector | Selector allow reading from multiple sockets without blocking |
SelectorBase | Private base class for selectors |
SocketTCP | SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower) |
SocketUDP | SocketUDP wraps a socket using UDP protocol to send data fastly (but with less safety) |
SocketHelper | This class defines helper functions to do all the non-portable socket stuff |
Clock | Clock is an utility class for manipulating time |
Lock | Lock is an exception-safe automatic wrapper for locking and unlocking mutexes |
NonCopyable | Utility base class to easily declare non-copyable classes |
Randomizer | Randomizer is an utility class for generating pseudo-random numbers |
Resource | Base class for every resource that needs to notify dependent classes about its destruction |
ResourcePtr | Safe pointer to a T resource (inheriting from sf::Resource<T>), its pointer is automatically reseted when the resource is destroyed |
Unicode | Provides utility functions to convert from and to any unicode and ASCII encoding |
Text | This class is an abstract definition of a unicode text, it can be converted from and to any kind of string and encoding |
Vector2 | Vector2 is an utility class for manipulating 2 dimensional vectors |
Vector3 | Vector3 is an utility class for manipulating 3 dimensional vectors |
Mutex | Mutex defines a mutex (MUTual EXclusion) object, that allows a thread to lock critical instructions to avoid simultaneous access with other threads |
Thread | Thread defines an easy way to manipulate a thread |
Context | Class wrapping an OpenGL context |
Event | Event defines a system event and its parameters |
JoyButtonEvent | Joystick buttons events parameters |
JoyMoveEvent | Joystick axis move event parameters |
KeyEvent | Keyboard event parameters |
MouseButtonEvent | Mouse buttons events parameters |
MouseMoveEvent | Mouse move event parameters |
MouseWheelEvent | Mouse wheel events parameters |
SizeEvent | Size events parameters |
TextEvent | Text event parameters |
Input | Input handles real-time input from keyboard and mouse |
VideoMode | VideoMode defines a video mode (width, height, bpp, frequency) and provides static functions for getting modes supported by the display device |
Window | Window is a rendering window ; it can create a new window or connect to an existing one |
WindowListener | Base class for classes that want to receive events from a window (for internal use only) |
WindowSettings | Structure defining the creation settings of windows |
ResourcePtr | |