Documentation de SFML 1.6

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sf::SoundStream Member List

This is the complete list of members for sf::SoundStream, including all inherited members.

AudioResource()sf::AudioResourceprivate
AudioResource(const AudioResource &)sf::AudioResourceprivate
FuncType typedef (defined in sf::Thread)sf::Threadprivate
GetAttenuation() const sf::Soundprivate
GetBuffer() const sf::Soundprivate
GetChannelsCount() const sf::SoundStream
GetLoop() const sf::SoundStream
GetMinDistance() const sf::Soundprivate
GetPitch() const sf::Soundprivate
GetPlayingOffset() const sf::SoundStream
GetPosition() const sf::Soundprivate
GetSampleRate() const sf::SoundStream
GetStatus() const sf::SoundStream
GetVolume() const sf::Soundprivate
Initialize(unsigned int ChannelsCount, unsigned int SampleRate)sf::SoundStreamprotected
IsRelativeToListener() const sf::Soundprivate
Launch()sf::Threadprivate
operator=(const Sound &Other)sf::Soundprivate
Pause()sf::Soundprivate
Paused enum valuesf::Soundprivate
Play()sf::SoundStream
Playing enum valuesf::Soundprivate
ResetBuffer()sf::Soundprivate
SetAttenuation(float Attenuation)sf::Soundprivate
SetBuffer(const SoundBuffer &Buffer)sf::Soundprivate
SetLoop(bool Loop)sf::SoundStream
SetMinDistance(float MinDistance)sf::Soundprivate
SetPitch(float Pitch)sf::Soundprivate
SetPlayingOffset(float TimeOffset)sf::Soundprivate
SetPosition(float X, float Y, float Z)sf::Soundprivate
SetPosition(const Vector3f &Position)sf::Soundprivate
SetRelativeToListener(bool Relative)sf::Soundprivate
SetVolume(float Volume)sf::Soundprivate
Sound()sf::Soundprivate
Sound(const SoundBuffer &Buffer, bool Loop=false, float Pitch=1.f, float Volume=100.f, const Vector3f &Position=Vector3f(0, 0, 0))sf::Soundexplicitprivate
Sound(const Sound &Copy)sf::Soundprivate
SoundStream()sf::SoundStreamprotected
Status enum namesf::SoundStream
Stop()sf::SoundStream
Stopped enum valuesf::Soundprivate
Terminate()sf::Threadprivate
Thread(FuncType Function, void *UserData=NULL)sf::Threadprivate
Thread()sf::Threadprivate
Wait()sf::Threadprivate
~AudioResource()sf::AudioResourceprivatevirtual
~Sound()sf::Soundprivate
~SoundStream()sf::SoundStreamvirtual
~Thread()sf::Threadprivatevirtual