Documentation de SFML 2.0

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Mouse.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_MOUSE_HPP
26 #define SFML_MOUSE_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
33 
34 
35 namespace sf
36 {
37 class Window;
38 
43 class SFML_WINDOW_API Mouse
44 {
45 public :
46 
51  enum Button
52  {
53  Left,
58 
59  ButtonCount
60  };
61 
70  static bool isButtonPressed(Button button);
71 
81  static Vector2i getPosition();
82 
94  static Vector2i getPosition(const Window& relativeTo);
95 
105  static void setPosition(const Vector2i& position);
106 
117  static void setPosition(const Vector2i& position, const Window& relativeTo);
118 };
119 
120 } // namespace sf
121 
122 
123 #endif // SFML_MOUSE_HPP
124 
125