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sfml
sfml
include
SFML
Graphics
Rect.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_RECT_HPP
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#define SFML_RECT_HPP
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// Headers
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#include <SFML/System/Vector2.hpp>
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#include <algorithm>
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namespace
sf
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{
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template
<
typename
T>
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class
Rect
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{
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public
:
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Rect
();
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Rect
(T rectLeft, T rectTop, T rectWidth, T rectHeight);
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Rect
(
const
Vector2<T>
& position,
const
Vector2<T>
& size);
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template
<
typename
U>
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explicit
Rect
(
const
Rect<U>
& rectangle);
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bool
contains
(T x, T y)
const
;
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bool
contains
(
const
Vector2<T>
& point)
const
;
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bool
intersects
(
const
Rect<T>
& rectangle)
const
;
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bool
intersects
(
const
Rect<T>
& rectangle,
Rect<T>
& intersection)
const
;
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// Member data
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T
left
;
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T
top
;
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T
width
;
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T
height
;
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};
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template
<
typename
T>
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bool
operator ==(
const
Rect<T>
& left,
const
Rect<T>
& right);
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template
<
typename
T>
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bool
operator !=(
const
Rect<T>
& left,
const
Rect<T>
& right);
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#include <SFML/Graphics/Rect.inl>
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// Create typedefs for the most common types
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typedef
Rect<int>
IntRect
;
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typedef
Rect<float>
FloatRect
;
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}
// namespace sf
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#endif // SFML_RECT_HPP
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