Documentation de SFML 2.0

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Sound.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUND_HPP
26 #define SFML_SOUND_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundSource.hpp>
33 #include <SFML/System/Time.hpp>
34 #include <cstdlib>
35 
36 
37 namespace sf
38 {
39 class SoundBuffer;
40 
45 class SFML_AUDIO_API Sound : public SoundSource
46 {
47 public :
48 
53  Sound();
54 
61  explicit Sound(const SoundBuffer& buffer);
62 
69  Sound(const Sound& copy);
70 
75  ~Sound();
76 
89  void play();
90 
100  void pause();
101 
112  void stop();
113 
126  void setBuffer(const SoundBuffer& buffer);
127 
141  void setLoop(bool loop);
142 
154  void setPlayingOffset(Time timeOffset);
155 
162  const SoundBuffer* getBuffer() const;
163 
172  bool getLoop() const;
173 
182  Time getPlayingOffset() const;
183 
190  Status getStatus() const;
191 
200  Sound& operator =(const Sound& right);
201 
211  void resetBuffer();
212 
213 private :
214 
216  // Member data
218  const SoundBuffer* m_buffer;
219 };
220 
221 } // namespace sf
222 
223 
224 #endif // SFML_SOUND_HPP
225 
226