Documentation de SFML 2.0

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Texture.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TEXTURE_HPP
26 #define SFML_TEXTURE_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/Image.hpp>
33 #include <SFML/Window/GlResource.hpp>
34 
35 
36 namespace sf
37 {
38 class Window;
39 class RenderTarget;
40 class RenderTexture;
41 class InputStream;
42 
47 class SFML_GRAPHICS_API Texture : GlResource
48 {
49 public :
50 
56  {
58  Pixels
59  };
60 
61 public :
62 
69  Texture();
70 
77  Texture(const Texture& copy);
78 
83  ~Texture();
84 
96  bool create(unsigned int width, unsigned int height);
97 
127  bool loadFromFile(const std::string& filename, const IntRect& area = IntRect());
128 
159  bool loadFromMemory(const void* data, std::size_t size, const IntRect& area = IntRect());
160 
190  bool loadFromStream(sf::InputStream& stream, const IntRect& area = IntRect());
191 
214  bool loadFromImage(const Image& image, const IntRect& area = IntRect());
215 
222  Vector2u getSize() const;
223 
237  Image copyToImage() const;
238 
255  void update(const Uint8* pixels);
256 
277  void update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y);
278 
297  void update(const Image& image);
298 
314  void update(const Image& image, unsigned int x, unsigned int y);
315 
334  void update(const Window& window);
335 
351  void update(const Window& window, unsigned int x, unsigned int y);
352 
367  void setSmooth(bool smooth);
368 
377  bool isSmooth() const;
378 
401  void setRepeated(bool repeated);
402 
411  bool isRepeated() const;
412 
421  Texture& operator =(const Texture& right);
422 
454  static void bind(const Texture* texture, CoordinateType coordinateType = Normalized);
455 
466  static unsigned int getMaximumSize();
467 
468 private :
469 
470  friend class RenderTexture;
471  friend class RenderTarget;
472 
486  static unsigned int getValidSize(unsigned int size);
487 
489  // Member data
491  Vector2u m_size;
492  Vector2u m_actualSize;
493  unsigned int m_texture;
494  bool m_isSmooth;
495  bool m_isRepeated;
496  mutable bool m_pixelsFlipped;
497  Uint64 m_cacheId;
498 };
499 
500 } // namespace sf
501 
502 
503 #endif // SFML_TEXTURE_HPP
504