Specialized SoundRecorder which stores the captured audio data into a sound buffer. More...
#include <SoundBufferRecorder.hpp>
Public Member Functions | |
const SoundBuffer & | getBuffer () const |
Get the sound buffer containing the captured audio data. | |
void | start (unsigned int sampleRate=44100) |
Start the capture. | |
void | stop () |
Stop the capture. | |
unsigned int | getSampleRate () const |
Get the sample rate. | |
Static Public Member Functions | |
static bool | isAvailable () |
Check if the system supports audio capture. | |
Protected Member Functions | |
virtual bool | onStart () |
Start capturing audio data. | |
virtual bool | onProcessSamples (const Int16 *samples, std::size_t sampleCount) |
Process a new chunk of recorded samples. | |
virtual void | onStop () |
Stop capturing audio data. | |
Specialized SoundRecorder which stores the captured audio data into a sound buffer.
sf::SoundBufferRecorder allows to access a recorded sound through a sf::SoundBuffer, so that it can be played, saved to a file, etc.
It has the same simple interface as its base class (start(), stop()) and adds a function to retrieve the recorded sound buffer (getBuffer()).
As usual, don't forget to call the isAvailable() function before using this class (see sf::SoundRecorder for more details about this).
Usage example:
Definition at line 44 of file SoundBufferRecorder.hpp.
const SoundBuffer& sf::SoundBufferRecorder::getBuffer | ( | ) | const |
Get the sound buffer containing the captured audio data.
The sound buffer is valid only after the capture has ended. This function provides a read-only access to the internal sound buffer, but it can be copied if you need to make any modification to it.
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inherited |
Get the sample rate.
The sample rate defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality).
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staticinherited |
Check if the system supports audio capture.
This function should always be called before using the audio capture features. If it returns false, then any attempt to use sf::SoundRecorder or one of its derived classes will fail.
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protectedvirtual |
Process a new chunk of recorded samples.
samples | Pointer to the new chunk of recorded samples |
sampleCount | Number of samples pointed by samples |
Implements sf::SoundRecorder.
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protectedvirtual |
Start capturing audio data.
Reimplemented from sf::SoundRecorder.
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protectedvirtual |
Stop capturing audio data.
Reimplemented from sf::SoundRecorder.
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inherited |
Start the capture.
The sampleRate parameter defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality). This function uses its own thread so that it doesn't block the rest of the program while the capture runs. Please note that only one capture can happen at the same time.
sampleRate | Desired capture rate, in number of samples per second |
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inherited |
Stop the capture.