Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - antos

Pages: [1]
1
Graphics / How to use OpenGL 4.5 in SFML, instead of OpenGL 3.3
« on: July 30, 2016, 07:04:00 pm »
When i try to change ContextSettings, there is no compilation error but  when i open the executable,

Warning: The created OpenGL context does not fully meet the settings that were requested
Requested: version = 4.5 ; depth bits = 24 ; stencil bits = 8 ; AA level = 4 ; core = false ; debug = false
Created: version = 3.3 ; depth bits = 24 ; stencil bits = 8 ; AA level = 4 ; core = true ; debug = false

It gives this warning. Is there any way for using 4.5 instead of 3.3?

2
Window / Using MODERN OpenGL with SFML
« on: July 28, 2016, 09:05:07 am »
Hello, i'm developing a FPS game. How i can use MODERN OpenGL with SFML? All examples are written with old versions of OpenGL. Can you give a basic triangle example?

Pages: [1]
anything