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Messages - Korvas

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SFML projects / Re: 2D RPG/ARPG Game
« on: March 04, 2017, 10:26:14 pm »
Quote
awesome

I love Diablo 2

and I'll be playing the new PoE league tonight when I get home from work

Cool! I haven't played PoE in a few months. Hoping to sometime soon.

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SFML projects / Re: 2D RPG/ARPG Game
« on: March 03, 2017, 10:57:03 am »
Thank you Ironbell! As for ARPG/RPG - this game will be similar to Diablo 2, Diablo 3, and Path of Exile. I really want the player to have the feeling of character progression from an RPG perspective, but also have the 'action' feeling of dodging, attacking, and itemizing from an ARPG perspective.

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SFML projects / Re: 2D RPG/ARPG Game
« on: December 11, 2016, 05:56:20 am »
nice spell effects

Thanks jamesL! The spell effects are one of my favorite parts of the game so far. Definitely challenging and a bit of a learning curve for me, but a lot of fun.

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SFML projects / Re: 2D RPG/ARPG Game
« on: December 11, 2016, 05:50:36 am »
Nice!

How long have you been developing this?

I like the character graphics. Are those pre-rendered?

Any reason of using C++ for the engine and C# to make the map editor?

It looks pretty interesting, good job!

Thanks AFS! I've been developing this project off and on for about a year. I wish I could dedicate more time, but other priorities kind of take over. I try to squeeze in as much as I can between semesters  :P. As for going with C# on the map editor, I really wanted to give SFML.net a try. I was also working on a C# project at work and thought I'd get a little extra practice in while at home.

5
SFML projects / 2D RPG/ARPG Game
« on: December 10, 2016, 09:59:53 pm »
***Update***

Hey everybody,

Just a quick update on the game. I've added the following:
  • UI
  • Keybind Menu
  • Inventory
  • Items
  • Stats
  • Levels/XP
  • Map (not shown in the video)
  • New enemies
  • Pause/Death screen overlays
  • Enemy, player, and stat scaling

A couple of other things - I've added many items and unique items to the game that alter spells and how the player behaves. I have also added a new boss model and a couple of other enemy models.

My goal is to have items and player state persist along with a functioning website within the next few months! Below is a screenshot and a link to the new video featuring some of the additions mentioned above. Please let me know what you think!

Latest Update - UI, Items, Stats, XP/Levels:






Hey everybody,

I just wanted to share a SFML & C++ project I'm working on. The project will be a 2D RPG/ARPG game. Currently, I'm finishing the 'engine' for the game, and just finished creating a map builder (using C# & SFML.Net). Up next is UI, entity stats, items (which have already been designed and developed, but haven't implemented into development yet), inventory, objectives, and scoreboard. Below are a few screenshots and some links to the videos I've posted on my YouTube channel. Please feel free to take a look and give some feedback.

Beginning stages of engine:


Introduces spell particles to engine:


Textures added to game objects:


Spells, enemies, and collision together:


Map builder (C# & SFML.Net):


Here are a couple of screenshots  :)




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