***Update***Hey everybody,
Just a quick update on the game. I've added the following:
- UI
- Keybind Menu
- Inventory
- Items
- Stats
- Levels/XP
- Map (not shown in the video)
- New enemies
- Pause/Death screen overlays
- Enemy, player, and stat scaling
A couple of other things - I've added many items and unique items to the game that alter spells and how the player behaves. I have also added a new boss model and a couple of other enemy models.
My goal is to have items and player state persist along with a functioning website within the next few months! Below is a screenshot and a link to the new video featuring some of the additions mentioned above. Please let me know what you think!
Latest Update - UI, Items, Stats, XP/Levels:
Hey everybody,
I just wanted to share a SFML & C++ project I'm working on. The project will be a 2D RPG/ARPG game. Currently, I'm finishing the 'engine' for the game, and just finished creating a map builder (using C# & SFML.Net). Up next is UI, entity stats, items (which have already been designed and developed, but haven't implemented into development yet), inventory, objectives, and scoreboard. Below are a few screenshots and some links to the videos I've posted on my YouTube channel. Please feel free to take a look and give some feedback.
Beginning stages of engine:
Introduces spell particles to engine:
Textures added to game objects:
Spells, enemies, and collision together:
Map builder (C# & SFML.Net):
Here are a couple of screenshots