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Messages - Bizarreofnature

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1
General / Re: Gamestates - in which order?
« on: February 18, 2018, 04:51:36 pm »
Oh i see.

1. update
2. collision
3. draw

but where to put spawn enemies?

2
General / Gamestates - in which order?
« on: February 18, 2018, 04:39:25 pm »
Hello!

Ive got 4 states of my game.

1. update
2. check collision
3. spawn enemies
4. draw

And I wonder in which order I should put these.
I am sorry If something like this post has been written already 100 times.
What can I say, Im a nab  :)

Best regards,
Bizarreofnature

3
System / Re: Easy way to load files from zip
« on: February 13, 2018, 05:01:15 pm »
Well, thank you very much. Its still a bit complicated to me and i guess i will make this at very last of my game.
I guess my c++ is not good enough yet to understand this  :(

4
System / Re: Easy way to load files from zip
« on: February 09, 2018, 05:43:41 pm »
Ok thanks. Ill try my best (looks difficult).

In fact, this is the only thing i dont understand:

Quote
tex.loadFromStream(wonderfullStream);

What exactly is returned there? An entire class + sub class?

5
System / Re: Easy way to load files from zip
« on: February 09, 2018, 05:21:40 pm »
So one more question. Since i dont understand the tutorial completely, i tried to make it on my own.

Quote
PHYSFS_init (0);

   PHYSFS_addToSearchPath ("Game.zip", 1);

   PHYSFS_file* myfile = PHYSFS_openRead ("Game/Sprites/Title.tga");

        sf::Texture tex;
   tex.loadFromStream(??);

   PHYSFS_close(myfile);

   PHYSFS_deinit ();

how do i load myfile to loadfromstream?  :(

6
System / Re: Easy way to load files from zip
« on: February 08, 2018, 10:51:34 pm »
It's add, not Add. Where did you take the uppercase name from?

IT WORKS! HA! Thank you so much  ;D

I got it from the tutorial of physicsfs website.

Edit: yes

7
System / Re: Easy way to load files from zip
« on: February 08, 2018, 10:47:05 pm »
Quote
identifier ""PHYSFS_AddToSearchPath"" is undefined

btw, for example the following works without problems:

Quote
PHYSFS_init (0);

8
System / Re: Easy way to load files from zip
« on: February 08, 2018, 10:42:57 pm »
Quote
C:\Users\*\Desktop\SFML32 - Space Wars\PhysicsFS\include

Quote
C:\Users\*\Desktop\SFML32 - Space Wars\PhysicsFS\lib

Quote
physfs.lib

9
System / Re: Easy way to load files from zip
« on: February 08, 2018, 10:37:05 pm »
Yes i did, however its not working.
I wonder.. is it really only one single lib? i have a normal one and a static one.

10
System / Re: Easy way to load files from zip
« on: February 08, 2018, 10:26:03 pm »
I know.. but for some reason it doesnt work. Let me write it down:

Quote
#include <PhysicsFS/physfs.h>

this is how i include it to my project.

Quote
PhysicsFS/lib/

the place of the lib files

Quote
PhysicsFS/include/PhysicsFS/

place of my headers

And the vs config is EXACTLY the same as the sfml one.

11
System / Re: Easy way to load files from zip
« on: February 08, 2018, 10:13:03 pm »
Thank you.

So Ive created physfs.lib and included it to my project.

And now:

Quote
PHYSFS_AddToSearchPath ("Game.zip", 1);

is not defined.  :(

12
System / Re: Easy way to load files from zip
« on: February 08, 2018, 09:04:56 pm »
By including all files to my project... which is ugly and noobish.
Id really like to make libs and include them the right way.

13
System / Re: Easy way to load files from zip
« on: February 08, 2018, 07:52:51 pm »
Its ok i got it working.. thanks!  :)

Althoug id love to know how to create the lib files..

14
System / Re: Easy way to load files from zip
« on: February 08, 2018, 07:32:38 pm »
You'll also need to get physfs library itself from somewhere else too (easiest is to build it yourself, since it doesn't provide prebuilt packages for a while now).

And this is the point where im clueless again.
I downloaded CMake but i have no idea how to build these libraries.

Is there any tutorial how to build physicsfs?

15
System / Re: Easy way to load files from zip
« on: February 08, 2018, 03:55:38 pm »
Sorry for late respond and thank you very much for your help. This is awesome. So easy.

But I have a problem. I cant find this file:

Quote
#include "PhysFsStream.hpp"

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