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Feature requests / Texture compression
« on: February 22, 2009, 11:18:58 pm »
I agree with most points except for memory usage. If some people want to have support for huge images, memory usage might become an issue.
I also believe it could have to uses for someone who uses SFML only to use OpenGL and the image facilities to load textures and that want full control over the texture parameters but that's not the majority, obviously.
Just some note about quality: with compression it's possible to have a bigger image that has the same memory usage that an uncompressed image with a lower resolution but the compressed image looks better because it has an higher resolution.
If I have time, I'll try to do some modification to see what is feasible.
I also believe it could have to uses for someone who uses SFML only to use OpenGL and the image facilities to load textures and that want full control over the texture parameters but that's not the majority, obviously.
Just some note about quality: with compression it's possible to have a bigger image that has the same memory usage that an uncompressed image with a lower resolution but the compressed image looks better because it has an higher resolution.
If I have time, I'll try to do some modification to see what is feasible.