Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aisman

Pages: [1] 2
1
SFML projects / Re: SFML Game Engine for Android
« on: November 19, 2019, 07:44:45 am »
Can you please provide a githup link for your engine and the other stuff.
Thanks a lot.

2
C / CMake Error at cmake/Macros.cmake:55 (csfml_parse_arguments)
« on: June 10, 2011, 08:18:48 am »
I have downloaded SFML2 today mornig.
SFML was successful compiled
All SFML* variables was set correct
but when I start cmake (Configure Button) I get this CMake error below:

How can I fix it?  Maybe a problem with the '_' on the path (\_SFML2_110610\...)?

Thanks
aisman

Code: [Select]
Found SFML: D:\_1_PRIVATE_\_SFML2_110610\include
CMake Error at cmake/Macros.cmake:55 (csfml_parse_arguments):
  Syntax error in cmake code at

    D:/_1_PRIVATE_/_SFML2_110610/bindings/c/cmake/Macros.cmake:55

  when parsing string

    SOURCES;D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/Clock.cpp;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/ClockStruct.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Clock.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/Mutex.cpp;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/MutexStruct.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Mutex.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/Sleep.cpp;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Sleep.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/Thread.cpp;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/ThreadStruct.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Thread.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Types.h;
DEPENDS;debug;D:\_1_PRIVATE_\_SFML2_110610\SFML2_build\lib\Debug;
optimized;D:\_1_PRIVATE_\_SFML2_110610\SFML2_build\lib\Release

  Invalid escape sequence \_
Call Stack (most recent call first):
  src/SFML/System/CMakeLists.txt:22 (csfml_add_library)


Configuring incomplete, errors occurred!

3
C / [Solved] SVN: CSFML\VC2008 corrently not compiling
« on: September 18, 2008, 06:19:14 pm »
Linker comes from PellesC. Should be compatible.
I updated to the latest PellesC version and it works now.

Hope I can make a PureBasic Wrapper for SFML now ;-)

4
C / [Solved] SVN: CSFML\VC2008 corrently not compiling
« on: September 18, 2008, 11:03:52 am »
Quote from: "Laurent"
I don't. Make sure you've first built the C++ static libraries.

Thanks. Compiles now.

But I have a new problem:
Try to write a SFML Wrapper for PureBasic...I got this error:
(I use the static libs of SFML)

I got this error trying to import 'csfml-system-s.lib' into PureBasic:


Seems not all used libs are part of the static lib

5
C / [Solved] SVN: CSFML\VC2008 corrently not compiling
« on: September 16, 2008, 09:05:55 pm »
I get some linker errors on all SVN CSFML VC2008 projects.

6
General / VS 2008 SVN build problems
« on: August 06, 2008, 09:56:28 pm »
Quote from: "Laurent"
Hmm no, everything is fine and compiles properly. Did you try a "rebuild all" ?

Yes you are right. No problems with VS2008.
(I downloaded the whole SVN again and rebuild it...works...sorry)

7
General / VS 2008 SVN build problems
« on: August 05, 2008, 09:36:11 pm »
Quote from: "Laurent"
It's going to be fixed this evening. Sorry.

Tried to compile it today...
...debug/release DLL get error again.

8
Window / unresolved external symbol "public: __thiscall sf::Wind
« on: May 18, 2008, 07:14:00 pm »
I releoded the latest SVN today...
...Error no longer existing.

Thanks.

9
Window / unresolved external symbol "public: __thiscall sf::Wind
« on: May 02, 2008, 09:09:28 pm »
Quote from: "Laurent"
Which compiler ? Which OS ?

VS2008 pro, WindowsXP SP2, 32bit

10
Window / unresolved external symbol "public: __thiscall sf::Wind
« on: May 01, 2008, 08:58:00 pm »
On my project I got with the SVN:
>SFMLmemory.obj : error LNK2001: unresolved external symbol "public: __thiscall sf::Window::Settings::Settings(unsigned int,unsigned int,unsigned int)" (??0Settings@Window@sf@@QAE@III@Z)

11
Graphics / sf::RenderWindow::OptimizeForNonOpenGL(true) not in SVN?
« on: April 22, 2008, 07:43:34 pm »
Use the SFML SVN with VC2008.

Get compiler error:
'OptimizeForNonOpenGL' : is not a member of 'sf::RenderWindow'

12
General discussions / Event.Key.Code to correct ASCI CODE
« on: April 22, 2008, 04:17:31 pm »
Quote from: "quasius"
Why can't you write a function in your app to do it yourself?

Using a standard is better as define some new non standards.
That is the reason why it existing standards on the world.
one of this standards is the ASCII.

13
Quote from: "Laurent"
It returns a float, not an integer. If you want milliseconds just multiply by 1000.

Ok.

But an (internal) work with integer will be faster?

14
Quote from: "Laurent"
I still don't understand, sorry :|

Oh dear, ;-)

It returns the elapsed time in seconds. I think milliseconds will be also a  good idea.

However.
I can work with it.  Not so important for me at the moment´.

15
That is what I found in the online help:

The return is Time elased, in seconds (Seconds is maybe not fine enough).

Code: [Select]
float sf::Clock::GetElapsedTime  (   )  const
Get the time elapsed since last reset.

Returns:
Time elapsed, in seconds

Pages: [1] 2