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Graphics / Re: Regarding the VertexBuffer implementation in Renderables..
« on: March 23, 2019, 12:19:00 am »I really don't see why, from a technical perspective, what you are trying to achieve is only doable by creating a temporary sprite every frame...
I have a commercial game that has used SFML for 8 years now -- I'm only trying to update to the next minor version of SFML. I'm not sure the SFML team wants it's users to have to re-architect parts of their code for this minor version update. In any case, at least please consider this as a preliminary negative report for this change, instead of dismissing it as an outlier or a worst case usage.