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Messages - CptZouglou

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SFML projects / InSynch, a stop-motion music game using SFML !
« on: April 20, 2014, 03:14:37 pm »
Hello there,

Here is our new game InSynch, a stop-motion animation game using SFML. It was under development for quite a while due to various constraints (all sprites are made from real life photos). It will be released on april 24th.

Link to website including trailer: http://www.themgames.net/insynch/

Thanks a lot for this very convenient library. Feel free to comment or ask anything !

The Them Games team

2
General discussions / Re: Android and iOS ports available for testing
« on: December 06, 2013, 11:21:10 pm »
Hi there,

Thanks for the port ! I will try both android and iOS very soon (or when I have time...) . Simulator, iPhone and iPad :)

Good luck with that.

3
Graphics / Re: Loading lots of images
« on: August 22, 2012, 12:38:43 am »
Well if the image size is bigger as the biggest resolution you target for, then it's just waste of memory...
If you're working with fixed animations you could compile them into a video and take a look at the existing projects for playing video files (sfeMovies, FFMpeg wrapper, ...)

The image have the perfect size for the target resolutions. However as I said, there's a lot of transparent pixels, so I will try and reduce the image size by just cropping the images.
About the video, this is a very interesting idea, I never thought about it  ::) I have seen that some video codecs support alpha channels, so I will dig into this, thanks !

4
Graphics / Re: Loading lots of images
« on: August 22, 2012, 12:10:16 am »
Thanks for the quick reply !

I'm doing a game in which there are many different animations. They are chosen at random anytime, so I should have all the images already loaded when I play one. All the images are photos of real objects, and the game is fully in stop motion :D That's why I don't want to reduce too much the size of the images, because they are quite beautiful!

Anyways, do you recommand switching to 2.0 ? Is it stable enough for releasing the game ?

5
Graphics / Loading lots of images
« on: August 21, 2012, 11:07:07 pm »
Hi,

First of all, thanks for this wonderful library. It's very intuitive and efficient.

Here is my issue: I'm making a game in which I have many transparency png to load. I have something like 2800 different files. All those files combined weight ~40Mo on the HD, but I'm guessing that when they are loaded they take much more space in RAM (all the files have quite a lot of 100% transparent pixels). I found out that when loadad, all the files require ~6.4Go of RAM !

On a side note, I don't need to rotate or process these images in anyway, just the raw image to display... and only 50 sprites are displayed at the same time (I switch images for animations).
So, is there any way to use compressed textures, or any smarter way to handle this problem with sfml ? (or maybe I shouldn't use SFML ?)

Thanks for your insights !

Zouglou

Edit: I load from lots of files instead of from an atlas, can it be a source of problems too ?

6
General discussions / Re: SFML 2.0 RC
« on: April 28, 2012, 05:55:28 pm »
Well I used SFML-2.0rc for the last 72 hours during Ludum Dare and it worked great. I used the Xcode installer and the Visual Studio 2010 binaries.

(And just in case you're interested, the game is here.)

Hey nice game !
We used SFML too for the 72h compo at Ludum Dare: check it out !
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10655

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