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SFML website / Re: New website
« on: July 20, 2013, 11:50:43 am »
In my opinion they're indeed fine. But maybe you could remove the .php extension.
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It's not really possible to fix it, since there is a compiler bug with std::bind(). As a workaround, we replaced the problematic std::bind() calls with lambda expressions.Wasn't that the first error? I don't think the second error has anything to do with this bug. Since you get this bug even with the Git repository.
This problem is what I mentioned earlier, a bug in the new compiler from Microsoft. I did some fixes and got it to compile I'm gonna check what happened, could be that those fixes disappeared along the way somehow.I thought you were talking about the first error that's now fixed. Could you please tell us if you can find how you fixed it?
Thank you for clarifying that!Isn't it still allowed to write your game yourself using the examples from the book, which will probably look like the final demo code, and use it commercially?But yeah it's not that nice, especially since the provided code is often quite generic C++ & SFML code...I think you understand the limitation in a wrong way. Of course you can use the concepts and ideas and let yourself inspire by our code; after all, we want to teach you something you can use in your own projects. What the license inhibits is copying our code, i.e. marketing our game. In most cases it won't restrict your freedom at all.
To clarify: It is no problem if you use features like the command system in your game, we do not own the patent on these ideas
Nice work, and I think the main graphics, not the HUD, are okay.
I hope you can release the source soon.
ahahaha thank you! are you saying that the HUD graphics suck ? ( i do agree btw