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Messages - Arko

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Summer's here !  :)

Thanks, I'm glad you like it.
I'm looking forward for you guys to play it :)

It does... In the entire bloody room.
But it's not finished yet, so you'll see that in the next trailer :)
And the big bellow in the corner is moving as well !

Hi everyone,

We're working a lot on Takrog, and everything is going pretty smoothly :)
Here's the workshop, where you can take care of your stuff.

Wow, just wow.
My life would be made if you tell me how you made the smart leveling system,

But i take it as a trade secret yes?

Thanks :)
I reckon you're talking about the level generation system. It's a set of several simple rules put together, going from the more general cases and the biggest elements, to the rarest cases and the littlest details.

Here's the library, from the sketch to the in-game version.

I just wanted to drop by and give you a congratulations on getting GreenLit, that's awesome! I can't wait to see where this goes.

Thanks a lot !
The development is going well. We hope you'll like the game as much as we enjoy making it !

And here is a skeleton in pants  :D

Arko, that actually sounds really cool... Leveling up stats by the actions that your character performs.. I can't wait to see it in action. Like I said I'm a huge fan, what is your projected release date? I understand that there are things you can't control, but if you were to give me a rough estimate?

I'm happy that you like it. :)
If I had to give a release date right now, I'd say around september. But, as you said, there are things we can't control.
Again thanks for your support, we really appreciate.

Here's a demonstration of the smart procedural battlefield generator.

Thanks for your comment. :)

A lot of things are still unfinished, and the "movement display" (let's call it that) is on the to do list.

Thanks HoodedSpectre, I appreciate the kind words !
If you like it and want it to be published, please spread the word. This is our first game, and not a lot of people know about us. You can also leave a comment on the Greenlight page, that helps a lot. :)

About the game, their is no character class per say. You can make the class you want/need by playing accordingly. The characters start with specific stats, and you can either play with it or go against.

For example, when a character is hit several times, its HP max will increase.
If someone walks a lot, it will be able to walk even more, so on and so forth.

We're glad to share with you the teaser trailer of our first game that we wish to release on PC, Mac and Linux. We're currently on Greenlight, go have a look and upvote if you like.

Takrog is a tactical RPG with a smart procedural generation of the world, quests and characters.
Every game is different from the other.


It's not completely arbitrary. The procedural aspect follows lot of connected rules that make a coherent universe.

For instance desert areas can't pop in the middle of a forest and are often far bigger than mountain areas.

About quests it's the same, it's neither a chain of random events nor basic side quests.

For instance you can meet someone that wants you to escort him to next town, and discover later that he's secret ally of some enemy you meet earlier, but all of this is not predetermined either, it depends on the past events and the player choices. It's like a "smart random".

The goal is to experiment a new epic story every time and force the player to adapt to the environment.


Every battlefield is randomly generated with a carefully crafted algorithm, that will challenge your strategic thinking skills.


Units evolve according to the way you play.
For example, when a character is hit several times, its HP max will increase.
If someone walks a lot, it will be able walk even more.

If the game interests you, please support us on Greenlight.


The game is still at an early development stage, stay tuned for updates right here or on twitter.


Questions and feedback are welcome :)

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