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Messages - Dolotboy

Pages: [1]
1
General / Re: SFML 2.6 Unresolved external symbol
« on: August 21, 2023, 10:53:02 pm »
SOLVED:

Configuration were for x86 (32 bits) but I downloaded 64 bits version

2
General / Re: SFML 2.6 Unresolved external symbol
« on: August 21, 2023, 07:27:12 pm »
Did you build SFML yourself?

These errors look - to me - like they are linking to a library that is built with a different compiler. Or a 32-bit/64-bit mismatch.

Well I downloaded it there https://www.sfml-dev.org/download/sfml/2.6.0/ I put it on my "D:" and followed the tutorial

3
General / Re: SFML 2.6 Unresolved external symbol
« on: August 21, 2023, 06:58:07 pm »
If you're linking statically then definitely define SFML_STATIC.

You should also link all of the dependencies of all modules (as noted in the red box just above the dependencies table). I notice you're missing one from Graphics and plenty from Audio.

I verified and in C/C++ -> Preprocessor of Debug and Release "SFML_STATIC" was already added and now I link all these lib

Debug:
sfml-graphics-s-d.lib
sfml-audio-s-d.lib
sfml-window-s-d.lib
sfml-system-s-d.lib
opengl32.lib
winmm.lib
gdi32.lib
ws2_32.lib
freetype.lib
openal32.lib
flac.lib
vorbisenc.lib
vorbisfile.lib
vorbis.lib
ogg.lib

Release:
sfml-graphics-s.lib
sfml-audio-s.lib
sfml-window-s.lib
sfml-system-s.lib
opengl32.lib
winmm.lib
gdi32.lib
ws2_32.lib
freetype.lib
openal32.lib
flac.lib
vorbisenc.lib
vorbisfile.lib
vorbis.lib
ogg.lib

But when I try to compile, I still get the same errors...

4
General / SFML 2.6 Unresolved external symbol
« on: August 21, 2023, 06:01:11 pm »
Hi, I added SFML 2.6 to my project, I followed the documentations https://www.sfml-dev.org/tutorials/2.6/start-vc.php but I still get 17 errors saying "unresolved external symbol" i've tried everything but nothing seems to be working. Here is what I added to Debug and Release

Debug:
sfml-graphics-s-d.lib
sfml-audio-s-d.lib
sfml-window-s-d.lib
sfml-system-s-d.lib
opengl32.lib
winmm.lib
gdi32.lib
ws2_32.lib


Release:
sfml-graphics-s.lib
sfml-audio-s.lib
sfml-window-s.lib
sfml-system-s.lib
opengl32.lib
winmm.lib
gdi32.lib
ws2_32.lib

I followed step by step the tutorial, even tried the part where they talk about SFML_STATIC, but it didn't change anything, here is the example of error I get:

Error   LNK2019   unresolved external symbol "public: __thiscall sf::String::String(char const *,class std::locale const &)" (??0String@sf@@QAE@PBDABVlocale@std@@@Z) referenced in function _main   GameEngine   E:\Programmation\Apps\GameEngine\GameEngine\main.obj   1

Error   LNK2019   unresolved external symbol "public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (??0VideoMode@sf@@QAE@III@Z) referenced in function _main   GameEngine   E:\Programmation\Apps\GameEngine\GameEngine\main.obj   1   

Error   LNK2019   unresolved external symbol "public: __thiscall sf::Color::Color(unsigned char,unsigned char,unsigned char,unsigned char)" (??0Color@sf@@QAE@EEEE@Z) referenced in function _main   GameEngine   E:\Programmation\Apps\GameEngine\GameEngine\main.obj   1   

... and 14 more for Video::Video, Window::Window etc... Can you help me ?

5
Graphics / Re: sf::Color linker error
« on: August 21, 2023, 05:54:34 pm »
Sometimes it's useful to look at the date something was posted on. This thread is from 2011 and talks about SFML 1.6, which is very old... ;)

SFML_DYNAMIC doesn't exist in SFML 2.x, just make sure, you're actually linking SFML

https://www.sfml-dev.org/tutorials/2.6/start-vc.php
SMFL STATIC does exist in SFML 2.* as it is written in the documentations that I followed step by step but get the 17 errors anyway

6
Graphics / Re: sf::Color linker error
« on: August 21, 2023, 04:29:40 am »
In "Getting started": "SFML and Visual Studio"
http://www.sfml-dev.org/tutorials/1.6/start-vc.php

The relevant part is:
Quote
Important: if you link against the dynamic libraries, you have to define the SFML_DYNAMIC macro in your project's settings. If you don't, you'll get linker errors when compiling your application.

I did everything as shown and I followed what you said but I get 17 errors:
Error   LNK2019   unresolved external symbol "public: __thiscall sf::String::String(char const *,class std::locale const &)" (??0String@sf@@QAE@PBDABVlocale@std@@@Z) referenced in function _main   GameEngine   E:\Programmation\Apps\GameEngine\GameEngine\main.obj   1

Error   LNK2019   unresolved external symbol "public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (??0VideoMode@sf@@QAE@III@Z) referenced in function _main   GameEngine   E:\Programmation\Apps\GameEngine\GameEngine\main.obj   1   

Error   LNK2019   unresolved external symbol "public: __thiscall sf::Color::Color(unsigned char,unsigned char,unsigned char,unsigned char)" (??0Color@sf@@QAE@EEEE@Z) referenced in function _main   GameEngine   E:\Programmation\Apps\GameEngine\GameEngine\main.obj   1   

... and 14 more for Video::Video, Window::Window etc... Can you help me ?

7
General / Re: SFML 144 Errors in Rect.inl
« on: November 02, 2022, 04:28:43 am »
I figured that in my framwork.h that comes with the DLL project there is indeed an include to windows.h. But I cannot remote it, because when I remove it, yes the 144 errors disapears, but some other appears and make my dllmain.cpp stop working. What can I do

8
General / SFML 144 Errors in Rect.inl
« on: November 02, 2022, 04:18:59 am »
I installed SFML via Nugget Package Manager. I had it in another project and everything is working fine. Now I created a Dynamic Library project in C++ and reinstalled it. But I automatically got these errors

https://imgur.com/a/BrGVckU

I already read this but it didn't solve my problem:
https://en.sfml-dev.org/forums/index.php?topic=20008.0
https://en.sfml-dev.org/forums/index.php?topic=25059.0
https://en.sfml-dev.org/forums/index.php?topic=26401.0
https://en.sfml-dev.org/forums/index.php?topic=27880.0


Here are the only places where I use SFML. I really don't understand

#pragma once
#include <SFML/Graphics.hpp>

class World2D
{
   public:

      World2D(); // Empty World2D
      World2D(std::string windowName, double windowWidth, double windowsHeight); // World with size

   protected:

   private:
};




#pragma once
#include <SFML/Graphics.hpp>
#include <string>

class Sprite2D
{
   public:

      Sprite2D(); // Empty Sprite
      Sprite2D(std::string spritePath, double spriteWidth, double spriteHeight); // Sprite
      Sprite2D(std::string spritePath, double spriteWidth, double spriteHeight, double posX, double posY); // Sprite and a determined position
      ~Sprite2D();

   protected:

   private:

};

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