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Topics - cm3rt

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I am running Windows 8.1. I am using Microsoft Visual Studio 2010. I downloaded the "Visual C++ 10 (2010) - 64 bits" version of SFML. I extracted it to C:\, and then followed the "http://www.sfml-dev.org/tutorials/2.0/start-vc.php" tutorial exactly. I have also read similar posts, but after trying several fixes, none have worked.

Here are various screenshots of my setup. (All images are uploaded here as well: http://pho.to/7xJYZ)

Additional Dependencies:


Additional Includes:


Additional Libraries:


Where my SFML Folder is located:


Screen of lib folder:


Inside SFML Library folder:


Preprocessor Definition:


Picture of Download:


Target Machine


My System:




When I inserted the sample code into my main.cpp and then compiled, I received the following error.


1>------ Build started: Project: SFML_Project, Configuration: Debug Win32 ------
1>Build started 11/18/2014 7:54:10 PM.
1>InitializeBuildStatus:
1>  Touching "Debug\SFML_Project.unsuccessfulbuild".
1>ClCompile:
1>  main.cpp
1>ManifestResourceCompile:
1>  All outputs are up-to-date.
1>sfml-graphics-d.lib(sfml-graphics-d-2.dll) : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86'
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.77
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

When I changed the Target Machine to x64, I received the following error:

1>------ Build started: Project: SFML_Project, Configuration: Debug Win32 ------
1>Build started 11/18/2014 8:10:00 PM.
1>InitializeBuildStatus:
1>  Touching "Debug\SFML_Project.unsuccessfulbuild".
1>ClCompile:
1>  All outputs are up-to-date.
1>ManifestResourceCompile:
1>  All outputs are up-to-date.
1>Debug\main.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.11
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Can anyone give me some advice as to why this is happening?

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