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Topics - drew

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Window / Making a window always on top
« on: March 05, 2010, 11:27:49 pm »
Is there a way to do this? Sorry if it's been answered before; I searched through the docs and on the forums and wasn't seeing anything.


SFML projects / Word Foo - an anagram game
« on: August 18, 2009, 04:03:06 am »
Well I think I've gotten this to the point where it's actually playable and I want to release it so far to get any constructive criticism I can. The two main features that are missing is multiplayer and the ability to steal words (from yourself or other players) by inserting letters and rearranging them to make a new word. That might be a tricky algorithm for me to come up with but I have something in mind.

Word Foo


I still can't figure out for the life of me how to compile on mac and get the paths to files/bundles working properly, so if someone is able to help me out there I can get a mac port going soon. Right now my images and other resources will only load if I run it through xcode...

General / Mac/Xcode current working directory?
« on: August 15, 2009, 06:01:30 am »
So I'm working on a cross platform game and have it compiling just fine on windows and mac. However, I can't figure out how to get the proper path when compiling my xcode project. My game compiles fine but none of my images or other data will load. Can't find the right path. Could someone please help me with this?

Do I need to add all my files in the resources folder? When I do this, if I do "show package contents" in the .app file that's made, I can find the files I added under /Contents/Resources. So from figuring out that, I tried to add /Contents/Resources to the path of my files in my source code but still no go. Anyone have any idea? I found some mention of having to use NSBundle to get the path to the bundle but I'm not sure how to use it...

Graphics / Random sf::String?
« on: August 11, 2009, 12:01:01 am »
How would I go about generating a random character to put into sf::String? I didn't see anything in sf::Randomizer to do that...


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