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Messages - drew

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Window / Making a window always on top
« on: March 05, 2010, 11:27:49 pm »
Is there a way to do this? Sorry if it's been answered before; I searched through the docs and on the forums and wasn't seeing anything.


SFML projects / Word Foo - an anagram game
« on: August 25, 2009, 05:46:20 am »
Nope, not yet. What's going to happen is mainly just the tiles left will be subtracted from your score based on a certain formula. So, no tiles left equals more points!

I really want to get online play going soon. The semester just started for me so I'm afraid I won't have too much time to work on it. Hope that isn't the case though.

SFML projects / Word Foo - an anagram game
« on: August 24, 2009, 01:48:45 am »
What do you mean? Right now the game doesn't read the definitions but in the future I'll probably put that in so you can see the definition when you play a word if you want.

SFML projects / Word Foo - an anagram game
« on: August 23, 2009, 12:55:16 am »
Yeah you're supposed to type in words. Highlighting the tiles does nothing right now and is going to be for swapping tiles. Though I might just make it so you can drag the tiles anywhere you want.

And I now have it so you can steal words from others/play off words you've already played... might try to update the version when I get a chance. Next on the list is to try to get multiplayer working but I've never done that before so might take me a bit of time to get that going.

Ah very nice! I was just trying to plan out ideas on how to implement my own GUI objects and I ran across this. I do kinda want to make my own to learn more but at the same time I'm so tempted to use this in my current project so I don't have to bother trying to do it all, which would probably end up being really inefficient anyway. :D

General / Mac/Xcode current working directory?
« on: August 18, 2009, 10:32:40 pm »
Ahhh you're a genius! Finally something so simple and it works. Can't believe I didn't try that before. :?

SFML projects / Word Foo - an anagram game
« on: August 18, 2009, 06:18:09 pm »
Hmm alright, I'll try to add a few other resolutions soon. Right now it is 1024 x 768. What you could do for now is maximize it and apparently sfml will automatically scale the images to fit, so at least that way it wouldn't run off your screen. My netbook is 1024 x 600 so I guess I'll make a resolution to fit that too. 800x600 and 640x480 will work too.

Already have had people request a mac port so if anyone knows how I can build a universal binary so it works on ppc and intel and get the bundle thing working right, that'd be awesome...

SFML projects / Word Foo - an anagram game
« on: August 18, 2009, 04:03:06 am »
Well I think I've gotten this to the point where it's actually playable and I want to release it so far to get any constructive criticism I can. The two main features that are missing is multiplayer and the ability to steal words (from yourself or other players) by inserting letters and rearranging them to make a new word. That might be a tricky algorithm for me to come up with but I have something in mind.

Word Foo


I still can't figure out for the life of me how to compile on mac and get the paths to files/bundles working properly, so if someone is able to help me out there I can get a mac port going soon. Right now my images and other resources will only load if I run it through xcode...

General / Mac/Xcode current working directory?
« on: August 15, 2009, 06:01:30 am »
So I'm working on a cross platform game and have it compiling just fine on windows and mac. However, I can't figure out how to get the proper path when compiling my xcode project. My game compiles fine but none of my images or other data will load. Can't find the right path. Could someone please help me with this?

Do I need to add all my files in the resources folder? When I do this, if I do "show package contents" in the .app file that's made, I can find the files I added under /Contents/Resources. So from figuring out that, I tried to add /Contents/Resources to the path of my files in my source code but still no go. Anyone have any idea? I found some mention of having to use NSBundle to get the path to the bundle but I'm not sure how to use it...

Graphics / Random sf::String?
« on: August 11, 2009, 01:30:03 am »
Yeah but I'm wanting to put it into sf::String so it can be drawable using fonts. As far as I can tell sf::String constructor doesn't take std::string or char so I'm not sure what to do.

...oh I'm sorry. I just figured it out after digging through the sf::String and sf::Unicode docs. Apparently that's how! Alright so it's just passing std::string to sf::Unicode::Text and finally passing that to sf::String.

Graphics / Random sf::String?
« on: August 11, 2009, 12:01:01 am »
How would I go about generating a random character to put into sf::String? I didn't see anything in sf::Randomizer to do that...


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