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Topics - jamesL

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1
go here

https://www.packtpub.com/packt/offers/free-learning

make an account

download free pdf of book


2
the quote is from https://github.com/SFML/SFML/pull/1235

so what does it mean that 3.0 has breaking changes ?

code samples in existing books will now need "minor" / "major" changes ?

the tutorials and wiki will need significant changes ?

sfml will no longer work on OpenGL < 3.1 ? 

or something inconsequential like "existing programs will need to be recompiled due to changes in sfml dependencies"

4
SFML website / Shapes tutorial - bad link
« on: May 08, 2017, 11:21:54 pm »
on this page

https://www.sfml-dev.org/tutorials/2.4/graphics-shape.php

the menu says
Home»Learn»2.4 Tutorials»Shapes

but if you click on Shapes
you get "Page not found"
that's because its points to
https://www.sfml-dev.org/tutorials/2.4/graphics-shapes.php 

notice its shapes.php instead of shape.php

6
General discussions / another SFML book -- Beginning C++ Game Programming
« on: October 20, 2016, 05:01:55 am »
I have a subscription to packtpub.
So I get to download pdf versions of their books.

I just a new SFML book that was just released.

https://www.packtpub.com/game-development/beginning-c-game-programming

from a quick look it seems to be geared towards new C++ programmers (explains variables, loops and so on - but doesn't seem very focused on the "newer" C++ stuff - smart pointers and the like - so it's more of a C with objects book)

you build a clone of
http://store.steampowered.com/app/398710/

and a very basic version of
http://store.steampowered.com/app/273500/

and also
http://store.steampowered.com/app/220780/

they get a little into shaders towards the end of the book

and here's the
Table of Contents

1: C++, SFML, VISUAL STUDIO, AND STARTING THE FIRST GAME
2: VARIABLES, OPERATORS, AND DECISIONS – ANIMATING SPRITES
3: C++ STRINGS, SFML TIME, PLAYER INPUT, AND HUD
4: LOOPS, ARRAYS, SWITCH, ENUMERATIONS, AND FUNCTIONS – IMPLEMENTING GAME MECHANICS
5: COLLISIONS, SOUND, AND END CONDITIONS – MAKING THE GAME PLAYABLE
6: OBJECT-ORIENTED PROGRAMMING, CLASSES, AND SFML VIEWS
7: C++ REFERENCES, SPRITE SHEETS, AND VERTEX ARRAYS
8: POINTERS, THE STANDARD TEMPLATE LIBRARY, AND TEXTURE MANAGEMENT
9: COLLISION DETECTION, PICKUPS, AND BULLETS
10: LAYERING VIEWS AND IMPLEMENTING THE HUD
11: SOUND EFFECTS, FILE I/O, AND FINISHING THE GAME
12: ABSTRACTION AND CODE MANAGEMENT – MAKING BETTER USE OF OOP
13: ADVANCED OOP – INHERITANCE AND POLYMORPHISM
14: BUILDING PLAYABLE LEVELS AND COLLISION DETECTION
15: SOUND SPATIALIZATION AND HUD
16: EXTENDING SFML CLASSES, PARTICLE SYSTEMS, AND SHADERS
17: BEFORE YOU GO...


7
General discussions / is it "better" if textures are square ?
« on: July 13, 2016, 04:50:40 am »

I just did the
Example: tile map
at the bottom of
http://www.sfml-dev.org/tutorials/2.3/graphics-vertex-array.php

I had to download the image and cut it up and piece it together to make the tileset

first I tried to make a square of 2 x 2
that didn't work
then I made a rectangle of 4 x 1

http://imgur.com/a/BSov0

http://i.imgur.com/DWce8Fs.png

to my surprise that worked

I know nothing about graphics, but I just assumed its "better" if tilesets are be square  --- I assumed its more optimized or something 

so does it matter ?
square or rectangle ? is one better or preferred ?

this was a small tileset, but what if it were larger
say a nice square of
32 tiles x 32 tiles with each tile being 16 x 16 
or a rectangle of
1024 tiles x 1 tile with each tile being 16 x 16 

they're both the same image size, but the 2nd one just seems wrong to me

8
found this earlier today

http://www.amazon.com/Procedural-Content-Generation-Game-Development/dp/1785886711/ 

https://www.packtpub.com/game-development/procedural-content-generation-c-game-development

published January 30, 2016

it's not really a book on how to use SFML
the author just uses SFML for window, sprite management and music

he does create a game (see the cover of the book) but I haven't tried it out yet 

I have a subscription to Packt Publishing so I'm reading the book now
Just started it and I'm liking it

from the projects I've seen posted in this forum I can tell that the SFML stuff is too basic for 90% of the people on this forum
but they might find the other stuff useful
(he has a nice chapter on A*)


9
found this on edx

probably too basic for 95% of the people here
but since I'm a total beginner I'm going to give it a try

------
https://www.edx.org/course/computer-graphics-uc-san-diegox-cse167x#!

Students will learn to create computer-generated images of 3D scenes, including flybys of objects, make a real-time scene viewer, and create very realistic images with raytracing. 
We will start with a simple example of viewing a teapot from anywhere in space, understanding the basic mathematics of virtual camera placement. 
Next, you will learn how to use real-time graphics programming languages like OpenGL and GLSL to create your own scene viewer, enabling you to fly around and manipulate 3D scenes. 
Finally, we will teach you to create highly realistic images with reflections and shadows using raytracing.

This is a course on the foundations of computer graphics and covers concepts, not the intricacies of a particular software package. That said, you will be able to write complex interactive and offline 3D graphics programs at the end of the course in C++, OpenGL and GLSL.

Length:  6 weeks
------

I downloaded SFML and Thor about a week ago, 
and I've ordered "Game Programming Patterns" from amazon, 
I've also bought and have started going through the SFML Game Development book.

While going through the example code I can see my C++ is not at a proper level

So as a total beginner I'm keeping my eyes open for any tutorials or courses.

Hope some people here find this one useful.



10
SFML projects / Crea - very cool game made with SFML
« on: July 29, 2015, 07:57:00 am »
watching this at the moment
http://www.twitch.tv/siegegames

he's coding the game live on stream
he's using SFML and python

it's pretty freaking cool

he just got the grappling hook working for the character

here's a video of what he's making

http://cdn.akamai.steamstatic.com/steam/apps/2035205/movie480.webm?t=1414435447

http://store.steampowered.com/app/280520

hope this isn't coming off like an advertisement

I just download SFML a couple of days ago and have been looking for games made with and found this so I thought I would share



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