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Topics - aXyde

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Window / Creating OpenGL 3.2 Context
« on: November 07, 2009, 01:15:01 pm »
Hi,

As the topic says: How do i create an OpenGL 3.2 Context with SFML. I saw in some tutorial[1] that for SDL you would just have to call SDL_GL_SetAttribute(). Is there an equivalent way for doing this with SFML?

Greets

[1] http://www.opengl.org/wiki/Tutorial1:_Creating_a_Cross_Platform_OpenGL_3.2_Context_in_SDL_(C_/_SDL)

2
Window / [solved] cant compile: Tutorial - Window - Using OpenGL
« on: October 03, 2009, 01:32:20 pm »
Hi,

As the title says im not able to compile the code in the "Tutorial - Window - Using OpenGL" tutorial on this website (http://www.sfml-dev.org/tutorials/1.5/window-opengl.php).

Build messages:
Code: [Select]
In function `main':
undefined reference to `gluPerspective@32'
=== Build finished: 1 errors, 0 warnings ===


I guess this is related to the linker settings which are for me:
Code: [Select]
-lsfml-window
-lsfml-system
-lopengl32


By the way when i try to compile the OpenGL sample of the SDK i get the same error so i figure i do something wrong, what is it?

Edit: Solved now just had to add -lglu32

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