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Messages - c0d3r9

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General discussions / Deleting my account
« on: February 08, 2022, 01:09:48 pm »
Can the admin delete my account please

Graphics / Re: sf::Drawable Draw only visible area
« on: July 23, 2018, 04:36:11 am »
I.e. if your view starts on start_x= 0, start_y = 0  you only draws the tiles from start_x/tile_size to (start_x+view_width)/tile_size+1 and from start_y/tile_size to (start_y+view_height)/tile_size +1 in your for loop.
If you scroll you only have to shift the start x/y  values depend on your movement value.The results are the array values for your tiles.

Sorry no code...its to late.Hope it helps a little bit.

General / Re: Visual Studio 2017 and SFML 2.5.0
« on: May 21, 2018, 11:16:46 pm »
And my two cents.
There exists no static DLL´s.
DLL´s are dynamical loaded.
The other "static DLL" that you mean are libraries.And DLL´s are libraries too.
static libraries are included in your app.
DLL´s are seperate libraries wich you provide with your app.

It´s your choice what you use.
Take only one way.

And i must say, because i´m a non pro c++ coder especially with sfml, all infos are on this website.
I build sfml every time from sources with cmake and vs/mingw and i do this never before.
All infos are there.

@eXpl0it3r: a simple thx

General discussions / Re: SFML 2.5.0 released
« on: May 11, 2018, 12:49:33 am »
It´s the heuristic analysis i think.
Bitdefender have sometimes false positives.
In past with Kaspersky and Comodo i haven´t such problems.
Only my 2 cents.

General discussions / Re: SFML 2.5.0 released
« on: May 10, 2018, 01:27:46 am »
Great new....many thanks.
I´m new with sfml but in past i build sfml myself from the sources and so there are no problems with the compiler version.

Btw.:I build with cmake for the first time in my life.(before 2.5)
Is it the same way with SFMLConfig.cmake ?

General / Re: underfined reference to...
« on: May 01, 2018, 10:52:01 pm »
It seems that your entries in the codeblocks linker settings are not in the right order.
I could be wrong.

C / Re: SFML for pure C. Howto needed
« on: March 19, 2018, 08:58:47 am »
I see that.
I don´t like Visual Studio.
In wich way i have to build?
I have build sfml from source for c++ some month ago, and so i have to remember about the steps.
Are they different to that?
But if i do that the same way then its useable for c++
What are the steps for C?

C / SFML for pure C. Howto needed
« on: March 19, 2018, 08:47:16 am »
I read here so much about msvc but i thought i could use it without c++.
What i have to do to run it with pure C.
Is it possible?
Build it myself? And how?

General / Re: ~40% CPU is used running sfml
« on: February 10, 2018, 01:59:04 am »
Oh yes....logical....my mistake  :o

General / ~40% CPU is used running sfml
« on: February 09, 2018, 09:06:33 pm »
Is that normal?
I only test it with the code "green circle" of the sfml site.
~20%  are used from the *.exe  and ~20% from a "system" task in taskmanager.

40% for a simple circle?

General discussions / Re: Linking dependencies
« on: February 06, 2018, 02:19:56 am »
Sorry that i grab out this old thread.
Have anybody a list of the libs how i have to add?

I try it with codelite with self maked sfml but it seems the list is not correct filled.

edit: all fine....only a little bit honey in my head

General / Could not find Entrypoint in DLL .....exe
« on: February 05, 2018, 10:36:19 pm »
I´m coding since some years but with a big break.
So i have maybe some curious questions.

I´ve downloaded sfml for gcc 6.10 and try to start the examples.
With the VS2015 version i could start it.
But on the gcc6.10 package an error is the result.
Something like could not find entrypoint on dll xyz..... pong.exe
All dll´s i´ve copied to the folder.

Before that i try to code myself with sfml and the gcc6.10 package and have the same error.
I use CLion and the build seems okay and i can run the example test code from me to open a window.
But if i try to start the .exe -> the same error.

I hope someone could help me.

edit: i found the solution myself.I have to add some *.dll from gcc.Is there a chance to create a game without gcc dll´s?
It´s not important now i know what i have to do.

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