Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - c0d3r9

Pages: [1]
1
General discussions / Deleting my account
« on: February 08, 2022, 01:09:48 pm »
Can the admin delete my account please

2
Graphics / Re: sf::Drawable Draw only visible area
« on: July 23, 2018, 04:36:11 am »
I.e. if your view starts on start_x= 0, start_y = 0  you only draws the tiles from start_x/tile_size to (start_x+view_width)/tile_size+1 and from start_y/tile_size to (start_y+view_height)/tile_size +1 in your for loop.
If you scroll you only have to shift the start x/y  values depend on your movement value.The results are the array values for your tiles.


Sorry no code...its to late.Hope it helps a little bit.

3
General / Re: Visual Studio 2017 and SFML 2.5.0
« on: May 21, 2018, 11:16:46 pm »
And my two cents.
@rogeriodec
There exists no static DLL´s.
DLL´s are dynamical loaded.
The other "static DLL" that you mean are libraries.And DLL´s are libraries too.
static libraries are included in your app.
DLL´s are seperate libraries wich you provide with your app.

It´s your choice what you use.
Take only one way.

And i must say, because i´m a non pro c++ coder especially with sfml, all infos are on this website.
I build sfml every time from sources with cmake and vs/mingw and i do this never before.
All infos are there.

@eXpl0it3r: a simple thx

4
General discussions / Re: SFML 2.5.0 released
« on: May 11, 2018, 12:49:33 am »
It´s the heuristic analysis i think.
Bitdefender have sometimes false positives.
In past with Kaspersky and Comodo i haven´t such problems.
Only my 2 cents.

5
General discussions / Re: SFML 2.5.0 released
« on: May 10, 2018, 01:27:46 am »
Great new....many thanks.
I´m new with sfml but in past i build sfml myself from the sources and so there are no problems with the compiler version.

Btw.:I build with cmake for the first time in my life.(before 2.5)
Is it the same way with SFMLConfig.cmake ?

6
General / Re: underfined reference to...
« on: May 01, 2018, 10:52:01 pm »
It seems that your entries in the codeblocks linker settings are not in the right order.
I could be wrong.

7
C / Re: SFML for pure C. Howto needed
« on: March 19, 2018, 08:58:47 am »
I see that.
I don´t like Visual Studio.
In wich way i have to build?
I have build sfml from source for c++ some month ago, and so i have to remember about the steps.
Are they different to that?
But if i do that the same way then its useable for c++
What are the steps for C?

8
C / SFML for pure C. Howto needed
« on: March 19, 2018, 08:47:16 am »
I read here so much about msvc but i thought i could use it without c++.
What i have to do to run it with pure C.
Is it possible?
Build it myself? And how?

9
General / Re: ~40% CPU is used running sfml
« on: February 10, 2018, 01:59:04 am »
Oh yes....logical....my mistake  :o

10
General / ~40% CPU is used running sfml
« on: February 09, 2018, 09:06:33 pm »
Is that normal?
I only test it with the code "green circle" of the sfml site.
~20%  are used from the *.exe  and ~20% from a "system" task in taskmanager.

40% for a simple circle?

11
General discussions / Re: Linking dependencies
« on: February 06, 2018, 02:19:56 am »
Sorry that i grab out this old thread.
Have anybody a list of the libs how i have to add?

I try it with codelite with self maked sfml but it seems the list is not correct filled.

edit: all fine....only a little bit honey in my head

12
General / Could not find Entrypoint in DLL .....exe
« on: February 05, 2018, 10:36:19 pm »
I´m coding since some years but with a big break.
So i have maybe some curious questions.

I´ve downloaded sfml for gcc 6.10 and try to start the examples.
With the VS2015 version i could start it.
But on the gcc6.10 package an error is the result.
Something like could not find entrypoint on dll xyz..... pong.exe
All dll´s i´ve copied to the folder.

Before that i try to code myself with sfml and the gcc6.10 package and have the same error.
I use CLion and the build seems okay and i can run the example test code from me to open a window.
But if i try to start the .exe -> the same error.

I hope someone could help me.

edit: i found the solution myself.I have to add some *.dll from gcc.Is there a chance to create a game without gcc dll´s?
It´s not important now i know what i have to do.


Pages: [1]