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Topics - vasyaslife

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1
Window / How to keep my mouse in the window?
« on: March 21, 2014, 10:10:53 pm »
Hello!
How i can keep mouse in my created window (app) all the time and don't let it go from it?

i used this method but it's working very bad. Have any idea?

if (focus == true && Mouse::getPosition(app).x < 0) Mouse::setPosition(sf::Vector2i(0, Mouse::getPosition(app).y), app);

if (focus == true && Mouse::getPosition(app).x > xResolution) Mouse::setPosition(sf::Vector2i(xResolution - 5, Mouse::getPosition(app).y), app);

if (focus == true && Mouse::getPosition(app).y < 0) Mouse::setPosition(sf::Vector2i(Mouse::getPosition(app).x, 0), app);

if (focus == true && Mouse::getPosition(app).y > yResolution) Mouse::setPosition(sf::Vector2i(Mouse::getPosition(app).x, yResolution - 5), app);

2
General / Game Resources. How does it work?
« on: March 21, 2014, 04:47:03 pm »
Can you say me, how can I protect data files (music, textures and other) in my game. For example, in good games there are so many files with strange format and i cant open them with my archiver or Notepad++.

3
Window / Сooldown key presses
« on: March 21, 2014, 12:45:16 pm »
Hello!
I work on my project and there is one question.
I have action-game where the man shoots at the target. If i use

if((event.type == Event::KeyPressed) && (event.key.code == Keyboard::E)) Shot();

then my man shot a lot of! How can I slow down the process?
Maybe with clock help? Or should be used for the addition of one variable that stores reloading?

4
1) Implementation of FPS in games (FPS) How it works? What's the best way? If you use just a cycle and then drawing and calculation of properties of objects then the speed of the game will depend on the performance of your PC. (I use the time between 1 cycle  tact. After that i multiply all the calculations but this method has many disadvantages.)  8)

2) How to draw objects window, if I change the screen resolution?
My method: all graphics has 1920x1080
I divide the selected resolution (K = selected height / 1080), then I use the scale in SFML reduces the width and height of the window after recreates the selected screen resolution. I think - this is not the right solution, because this method at work show lags (probably it connected with a lack of FPS system)  ::)




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