Is it just me who's disappointed by the turnout?
I get why you'd say this.
There could be several reasons (or a combination thereof) for this outcome. Possibly related to:
- The size of the truly active core of community (participants)
- The communication / marketing of the game jam event
- The frequency of the event (currently once a year?)
- the background and therefore perhaps the popularity of the event
I'm quite new here so i can't really discuss any of the above possibilities.I like the idea of a game jam though. A means to demonstrate your skills and/or creativity in a fun way.
But was is the SFML drive behind the Jam?
And what would you suggest to improve the results of a possible future game jam? I am just that curious
[UPDATE]Reading through other threads, SFML's drive would be to share the source code of those game jam creations with the community, which makes sense obviously