1
Graphics / Re: Add a glow
« on: January 24, 2016, 09:15:55 am »
It seems not to be something easy to achieve as you said :/
It may require multiple shader passes, to filter them then applying the effect on them. Or you could render to-glow objects on a renderTexture and apply glow on them.
Try to search things around gaussianBlur shader, or bloom effect, it should help you achieve something close from what you want, assuming you've not already try that
Sorry for not being of very helpful , I'm no shader expert :/
It may require multiple shader passes, to filter them then applying the effect on them. Or you could render to-glow objects on a renderTexture and apply glow on them.
Try to search things around gaussianBlur shader, or bloom effect, it should help you achieve something close from what you want, assuming you've not already try that
Sorry for not being of very helpful , I'm no shader expert :/