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Messages - Lo-X

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16
SFML projects / Re: Zloxx II - An action Jump'n'Run
« on: May 12, 2015, 09:19:14 pm »
Yeah I never had any problem with Ubuntu instalations (nor a lot of other distributions) but I don't know what this Wubi thing is.

Anyway, I tried your game on Linux Mint and it works very well! Thanks for the effort you put in the linux support!

I just have one think to say: You would prefer to archive the game in a ".tar.gz" archive instead of "7z" if you want to be sure anyone on linux can extract it, even if default common archive manager handle 7z (afaik, Ubuntu and Mint ones do)

17
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 12, 2015, 06:13:25 pm »
I don't like the theme voting system, the fact that you can only say your word about 5 themes in a list of 10...
First round, there are at least 3 theme I want to up vote and 3 others I surely want to downvote. But I can't.

18
General discussions / Re: SFML 2.3 released!
« on: May 09, 2015, 08:22:59 pm »
Yayayayayay!!

19
Feature requests / Re: Vector2/Vector3 Zero member
« on: May 02, 2015, 11:14:41 pm »
Even if the vector is set to zero at initialization and a zero vector feature wouldn't be an addition as such, I have to admit I faced the same situation which can be unclear about wether or not the vector would be (0,0).

Okay, the documentation probably says it does. But still when you read the code:

mSprite.setPosition(sf::Vector2f::Zero);

it's far clearer about what it does than

mSprite.setPosition(sf::Vector2f()); // have to jump to the doc to know what that does


Edit: it would have been the same about sf::Time if it hadn't sf::Time::Zero. sf::Time::Zero is useful.

20
SFML projects / Re:creation - a top down action rpg about undeads
« on: May 02, 2015, 11:09:33 pm »
The game looks awesome but your post also is!

I'm very interested in reading more about systems and how they communicate with each other. I'm also interested in the Lua binding (what did you use, what did you bind).

What do you think about getting rid of the Entity class and just store arrays of components indexed by the entity ID ? It's something I read a lot about.

21
SFML game jam / Re: 4th SFML Game Jam Announced
« on: May 02, 2015, 01:58:14 pm »
Carp I wont be there :( But I'm look forward to playing to your games!

22
General discussions / Re: Mutual following on Twitter!
« on: May 01, 2015, 06:22:20 pm »
SFML has now an official handle itself on Twitter: https://twitter.com/sfmldev :)

wow, awesome :)

Followed!

23
General discussions / Re: SFML GitHub Organization
« on: May 01, 2015, 12:27:56 pm »
I didn't know it was possible to move a repo to an organization!

I guess that doesn't change much for us, but I can see how this changes things for you!

24
SFML development / Re: API deprecation model
« on: April 08, 2015, 03:44:26 am »
I think you should put warning at compilation if possible and why not at execution. Warnings shouldn't be easily avoidable, if they can be (meaning: you have them by default and have to do something specific to ignore them).

But the most important point is: what to use instead of deprecated methods and how ? This should be easy to figure out from the warnings and should require the most minimal documentation research.


25
SFML projects / Re: My bind of SFML into Qt5 (widget)
« on: April 07, 2015, 02:18:41 pm »
http://blog.codinghorror.com/pick-a-license-any-license/

i kinda did it tho lol. thanks anyway.

I think you are my licensing soulmate. Thanks for the WTFPL link :)

I can't test the Qt bind right now, I starred you and I'LL BE BACK.

26
SFML game jam / Re: Next Jam
« on: March 19, 2015, 02:43:15 am »
<Copy/paste Grimshaw's reply here>

27
SFML game jam / Re: Competition style voting?
« on: March 19, 2015, 02:42:37 am »
I do like the Ludum Dare categories voting style, because it tells you where you did good job, where it was less good. But I would suggest to re-think the categories, because some Ludum Dare ones are bad or redundant IMO.


28
SFML game jam / Re: 4th SFML Game Jam 20. - 22.02?
« on: February 20, 2015, 02:08:26 am »
I'm in favor of a later date, not much later but later anyway

29
SFML game jam / Re: 4th SFML Game Jam
« on: February 18, 2015, 02:36:58 am »
Like eXpl01t3r; I guess, I was just wondering if the jam still happens this weekend ?

30
General discussions / Re: Mario is now a member of the SFML Team
« on: January 06, 2015, 08:52:11 pm »
Yaaaaaaaaay  ;D Congrats :)

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