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Messages - Lo-X

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Feature requests / Re: sf::Texture::Texture(std::string file)
« on: December 23, 2014, 02:49:37 pm »
We are making a bit of fun of it, but more seriously, if you have some kind of centralized textures manager, the call will be done once. If not, well, that's juste one extra line, not the end of the world :)

Exceptions would be the only clean solution I can think of, but yeah it would require to add them through the whole lib.

Feature requests / Re: sf::Texture::Texture(std::string file)
« on: December 23, 2014, 02:27:00 pm »
How would you know if the loading failed?

Make the program crash with an error number like -1256478 and make it really hard to find in the documentation :)

General discussions / Re: SFML 2.2 tagged in repository
« on: December 11, 2014, 06:51:19 pm »
Android and iOS ports will not be part of this release, so there will not be tutorials for them yet.

Huh ? Wasn't it the point of 2.2 to include Android and iOS ports ?

SFML projects / Re: [LD48 #31] Dark Rabbit
« on: December 10, 2014, 04:23:17 am »
Yes there is

Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline

I could after the voting is done, or I could do it and not upload the modifications. But too late for the competition.

General discussions / Re: SFML 2.2 tagged in repository
« on: December 09, 2014, 07:59:15 pm »
Yeah ! Congratulations and thank to each and everyone of you !

SFML projects / Re: [LD48 #31] Dodge Pong (made with DSFML)
« on: December 09, 2014, 02:57:13 am »
I post here the comment I did on the Ludum Dare page, because my opinion doesn't change from one browser tab to another :

Really good arcade game. The addictive ones. Movement are a bit tricky at start but you finally get used to it.
I really like the weirds effects the ball can have. Sometimes it just spin around me and I don't know what direction to face.
The precision meter is a nice feature, it remind you how much you suck at touching the ball :)
That's a really fun and addictive game, simple and fun.

SFML projects / Re: [LD48 #31] Dark Rabbit
« on: December 08, 2014, 09:21:14 pm »
Is there a "restart" game button, because having to actually restart the game is hard work. :P

Nah, there isn't, I wanted to but it was 1h from deadline, I didn't risked it :p

SFML projects / [LD48 #31] Dark Rabbit
« on: December 08, 2014, 05:16:14 pm »
Hi there,

I did this weekend Ludum Dare (31th edition) and here the game I ended up with.

Dark Rabbit is a game in which you are a evil genious, for a rabbit. You want to take your revenge on the kid that tortured you while a little cute mini rabbit. To do that, you decide to kill all kids you'll encounter. Of course kids tend to catch you too, when they're smart enough.

Let's get technical

Of course I used C++11 with SFML, still with my little framework base on the still awesome SFML Game Development Book.
I used QtCreator as editor. I used gimp to make all graphic stuff, Audacity, sfxr and autotracker.py for audio.

I will post the sources on GitHub as soon as the Jam edition stops and I have some time to do it. So stay tuned.

I developed it on Linux (mint) and ported it aferwards on Windows.

I would like to thank SFML team for that awesome library as well as writers of SFML Game Development for that awesome book (some of you guys got two thanks :) ).

Links :
- Ludum Dare entry
- Downloads on my personal website
- Sources on github

SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: December 07, 2014, 07:01:15 am »
Congratulations :) Now I can't wait for the game to be sold :)

I think that tool is awesome but I still have trouble to see how to integrate the texture into the game to have te 3D effect, with a shader ?

Feature requests / Re: sf::Text::setTracking(int)
« on: November 24, 2014, 06:41:01 pm »
I think that could be useful but I don't think setTracking() is a good name. As proposed setLetterSpacing tells more about what it does (need to check what Qt uses).

Feature requests / Re: Separating event generation and the window.
« on: November 15, 2014, 02:54:38 pm »
I don't get why you need events if you have no windows. I don't even see how such a thing is possible. An event without a related window is just like pedals if you don't have a bike.

SFML projects / Re: Ghost Hunters [game]
« on: October 30, 2014, 11:10:55 am »
OMG! This is the best trailer EVER!!!!!  ;D

Indeed it is !

SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: October 26, 2014, 04:53:49 pm »
I voted yes too right away, of course. The awesomeness of your game has already ben proven so many times :)

I haven't watched the whole video yet (hard to find the time to watch it all at once), but I really do like it so far.

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