Hey there!
I'm not sure how to ask this question, but is there a way to draw 'in layers' in SFML 2.0 without using OpenGL? What I mean by this is for example drawing a tree on a tile map in a way that it will always be on top, no matter in what order do I render things. I think this is pretty much what the depth buffer in OpenGL does, but I'm trying to avoid having to use it. So is there a built-in way of doing this?